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20231017213018.0 |
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151116s2016 caua ob 001 0 eng d |
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|a UMI
|b eng
|e rda
|e pn
|c UMI
|d YDXCP
|d N$T
|d TEFOD
|d COO
|d D6H
|d UPM
|d VT2
|d IDEBK
|d HCO
|d OCLCF
|d CEF
|d OCLCQ
|d TEFOD
|d STF
|d OCLCQ
|d WYU
|d UAB
|d RDF
|d UKAHL
|d BRF
|d OCLCO
|d OCLCQ
|d OCLCO
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|a 9781593277338
|q (electronic bk.)
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|a 1593277334
|q (electronic bk.)
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|a 9781593276041
|q (electronic bk.)
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|a 1593276044
|q (electronic bk.)
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|a GBVCP
|b 897165195
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|a (OCoLC)929474066
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|a CL0500000673
|b Safari Books Online
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|a 37541FE7-898C-4137-8DFA-D8D4279C4944
|b OverDrive, Inc.
|n http://www.overdrive.com
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|a QA76.73.P98
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|a COM
|x 051240
|2 bisacsh
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|a 005.13/3
|2 23
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|a UAMI
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|a Venkitachalam, Mahesh,
|e author.
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1 |
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|a Python playground :
|b geeky projects for the curious programmer /
|c Mahesh Venkitachalam.
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1 |
|a San Francisco :
|b No Starch Press,
|c [2016]
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264 |
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|c Ã2016
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300 |
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|a 1 online resource (1 volume) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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588 |
0 |
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|a Print version record.
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504 |
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|a Includes bibliographical references and index.
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|a "Python is a powerful programming language that's easy to learn and fun to play with. But once you've gotten a handle on the basics, what do you do next? Python Playground is a collection of imaginative programming projects that will inspire you to use Python to make art and music, build simulations of real-world phenomena, and interact with hardware like the Arduino and Raspberry Pi. You'll learn to use common Python tools and libraries like numpy, matplotlib, and pygame."--
|c Portion of summary from book
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|a Brief Contents ; Contents in Detail ; Acknowledgments; Introduction; Who Is This Book For?; What's in This Book?; Part I: Warming Up; Part II: Simulating Life; Part III: Fun with Images; Part IV: Enter the 3D; Part V: Hardware Hacking; Why Python?; Python Versions; The Code in This Book; Part I: Warming Up; Chapter 1: Parsing iTunes Playlists; Anatomy of the iTunes Playlist File; Requirements; The Code; Finding Duplicates; Extracting Duplicates; Finding Tracks Common Across Multiple Playlists; Collecting Statistics; Plotting Your Data; Command Line Options; The Complete Code
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505 |
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|a Running the ProgramSummary; Experiments!; Chapter 2: Spirographs; Parametric Equations; Spirograph Equations; Turtle Graphics; Requirements; The Code; The Spiro Constructor; The Setup Functions; The restart() Method; The draw() Method; Creating the Animation; The SpiroAnimator Class; The genRandomParams() Method; Restarting the Program; The update() Method; Showing or Hiding the Cursor; Saving the Curves; Parsing Command Line Arguments and Initialization; The Complete Code; Running the Spirograph Animation; Summary; Experiments!; Part II: Simulating Life; Chapter 3: Conway's Game of Life
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|a How It WorksRequirements; The Code; Representing the Grid; Initial Conditions; Boundary Conditions; Implementing the Rules; Sending Command Line Arguments to the Program; Initializing the Simulation; The Complete Code; Running the Game of Life Simulation; Summary; Experiments!; Chapter 4: Generating Musical Overtones with the Karplus-Strong Algorithm; How It Works; The Simulation; Creating WAV Files; The Minor Pentatonic Scale; Requirements; The Code; Implementing the Ring Buffer with deque; Implementing the Karplus-Strong Algorithm; Writing a WAV File; Playing WAV Files with pygame
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|a The main() MethodThe Complete Code; Running the Plucked String Simulation; Summary; Experiments!; Chapter 5: Boids: Simulating a Flock; How It Works; Requirements; The Code; Computing the Position and Velocities of the Boids; Setting Boundary Conditions; Drawing a Boid; Applying the Rules of the Boids; Adding a Boid; Scattering the Boids; Command Line Arguments; The Boids Class; The Complete Code; Running the Boids Simulation; Summary; Experiments!; Part III: Fun with Images; Chapter 6: ASCII Art; How It Works; Requirements; The Code; Defining the Grayscale Levels and Grid
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|a Computing the Average BrightnessGenerating the ASCII Content from the Image; Command Line Options; Writing the ASCII Art Strings to a Text File; The Complete Code; Running the ASCII Art Generator; Summary; Experiments!; Chapter 7: Photomosaics; How It Works; Splitting the Target Image; Averaging Color Values; Matching Images; Requirements; The Code; Reading in the Tile Images; Calculating the Average Color Value of the Input Images; Splitting the Target Image into a Grid; Finding the Best Match for a Tile; Creating an Image Grid; Creating the Photomosaic; Adding the Command Line Options
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
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0 |
|a Python (Computer program language)
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650 |
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0 |
|a Electronic apparatus and appliances
|x Automatic control.
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650 |
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0 |
|a Arduino (Programmable controller)
|x Programming.
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650 |
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0 |
|a Raspberry Pi (Computer)
|x Programming.
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650 |
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6 |
|a Python (Langage de programmation)
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650 |
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6 |
|a Arduino (Automate programmable)
|x Programmation.
|
650 |
|
6 |
|a Raspberry Pi (Ordinateur)
|x Programmation.
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650 |
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7 |
|a COMPUTERS
|x Software Development & Engineering
|x Systems Analysis & Design.
|2 bisacsh
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650 |
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7 |
|a Electronic apparatus and appliances
|x Automatic control
|2 fast
|
650 |
|
7 |
|a Python (Computer program language)
|2 fast
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776 |
0 |
8 |
|i Print version:
|a Venkitachalam, Mahesh.
|t Python playground.
|d San Francisco : No Starch Press, [2016]
|z 9781593276041
|w (DLC) 2014046103
|w (OCoLC)887858379
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781457197161/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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938 |
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|a Askews and Holts Library Services
|b ASKH
|n AH33086861
|
938 |
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|a EBSCOhost
|b EBSC
|n 1141154
|
938 |
|
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|a ProQuest MyiLibrary Digital eBook Collection
|b IDEB
|n cis33532328
|
938 |
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|a YBP Library Services
|b YANK
|n 12800902
|
994 |
|
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|a 92
|b IZTAP
|