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OR_ocn927113052 |
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OCoLC |
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20231017213018.0 |
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m o c |
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cr cna|||||||| |
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vz czazuu |
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151028s2015 xx 431 o vleng d |
040 |
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|a UMI
|b eng
|e rda
|e pn
|c UMI
|d OCLCF
|d UAB
|d OCLCO
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035 |
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|a (OCoLC)927113052
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|a CL0500000665
|b Safari Books Online
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4 |
|a QA76.64
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|a UAMI
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100 |
1 |
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|a Holub, Allen I.,
|e on-screen presenter.
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245 |
1 |
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|a Design patterns in the real world, an analysis-based approach :
|b finding architectural solutions for common problems by looking at code /
|c with Allen Holub.
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246 |
3 |
0 |
|a Finding architectural solutions for common problems by looking at code
|
264 |
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1 |
|a [Place of publication not identified] :
|b O'Reilly,
|c [2015]
|
300 |
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|a 1 online resource (1 streaming video file (7 hr., 10 min., 12 sec.)) :
|b digital, sound, color
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336 |
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|a two-dimensional moving image
|b tdi
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
|
338 |
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|a online resource
|b cr
|2 rdacarrier
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500 |
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|a Title from title screen (viewed October 27, 2015).
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500 |
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|a Date of publication from resource description page.
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|a Presenter, Allen Holub.
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520 |
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|a "Alan Holub takes coders deep into the reality of Gang-of-Four design patterns, those reusable guides to common object-oriented design problems. He deconstructs two significant software programs (Mel Conway's 'Game of Life' and a SQL interpreter) to demonstrate how design patterns work and interact in complex ways, share classes with other patterns, and have pros and cons. Each of the three primary design pattern categories, creational, structural, and behavioral are discussed and illustrated. Discover what design patterns are and when they are used in the Agile environment; Exercise better control over object creation using the Factory, Builder, Singleton, Abstract, and Prototype design patterns; Identify easier ways to realize relationships between entities using the Adapter, Decorator, Bridge, Facade, Composite, Flyweight, and Proxy design patterns; Recognize common communication patterns between objects using the Template Method, Command, Chain of Responsibility, Iterator, Observer, Visitor, Mediator, Memento, Strategy, and State design patterns; Examine the Active Object design pattern, an architectural solution to problems inherent in multi-threading; Understand how the strengths and weaknesses of design patterns play off one another; Learn how a given pattern can be implemented in various ways."--Resource description page.
|
590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
|
0 |
|a Object-oriented programming (Computer science)
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650 |
|
6 |
|a Programmation orientée objet (Informatique)
|
650 |
|
7 |
|a Object-oriented programming (Computer science)
|2 fast
|0 (OCoLC)fst01042804
|
856 |
4 |
0 |
|u https://learning.oreilly.com/videos/~/9781491935828/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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994 |
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|a 92
|b IZTAP
|