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Designing for mobile : researching, designing, prototyping, and testing adaptive, user-centered mobile experiences /

"Learn how to design mobile apps that users love--and that also meet your business goals. In this video course, user experience (UX) expert and designer Paul McAleer takes you step-by-step, explaining techniques that will help you research, plan, design, and test your app. You'll learn how...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Formato: Electrónico Video
Idioma:Inglés
Publicado: [Place of publication not identified] : O'Reilly, [2015]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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100 1 |a McAleer, Paul,  |e on-screen presenter. 
245 1 0 |a Designing for mobile :  |b researching, designing, prototyping, and testing adaptive, user-centered mobile experiences /  |c with Paul McAleer. 
264 1 |a [Place of publication not identified] :  |b O'Reilly,  |c [2015] 
300 |a 1 online resource (1 streaming video file (4 hr., 21 min., 28 sec.)) :  |b digital, sound, color 
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520 |a "Learn how to design mobile apps that users love--and that also meet your business goals. In this video course, user experience (UX) expert and designer Paul McAleer takes you step-by-step, explaining techniques that will help you research, plan, design, and test your app. You'll learn how to approach content strategy, build efficient user interfaces, and present your project effectively to stakeholders. Learn information architecture fundamentals and how they are best applied in a mobile context, including sitemaps and taxonomies; Dive into practical ways to address mobile from a design perspective, including Responsive Web Design; Build a UI that includes individual widgets, tap targets, gestures, page flows, and page structures, animation, and interactivity; Understand overall trends that affect mobile content, including text, video, and audio; Examine hardware and software tools available for usability testing; Learn structure, presentation style, and recommended best practices for communicating your design to stakeholders."--Resource description page. 
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650 0 |a Mobile apps  |x Design. 
650 0 |a Smartphones  |x Programming. 
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