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|a Banfield, Richard,
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|c Richard Banfield, C. Todd Lombardo, and Trace Wax.
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|a First edition.
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|a Sebastopol, CA :
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|a Includes index.
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520 |
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|a Annotation
|b In the world of digital products, the future is difficult to predict and success requires reducing the risk of failure. This book codifies and captures a common language and process for design sprints, making them accessible to anyone, and enabling businesses and teams to build products that are successful.
|
505 |
0 |
|
|a The What, Why, When, and How of Design Sprints -- Chapter 1 What Is a Design Sprint? -- Chapter 2 When (and When Not) to Do a Design Sprint? -- Chapter 3 How to Approach Design Sprints -- How to Design Sprint -- Chapter 4 Before the Design Sprint: Make a Plan -- Chapter 5 Phase 1: Understand -- Chapter 6 Phase 2: Diverge -- Chapter 7 Phase 3: Converge -- Chapter 8 Phase 4: Prototype -- Chapter 9 Phase 5: Test -- Chapter 10 After the Design Sprint: Capture, Iterate, and Continue.
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|t Design sprint : a practical guidebook for building great digital products.
|d Sebastopol, California : O'Reilly Media, 2015, ©2016
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