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20231017213018.0 |
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150930s2014 caua o 000 0 eng d |
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|a UMI
|b eng
|e rda
|e pn
|c UMI
|d OCLCF
|d DEBBG
|d DEBSZ
|d UPM
|d CEF
|d OCLCQ
|d OCLCO
|d UAB
|d OCLCO
|d OCLCQ
|d OCLCO
|d OCLCQ
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|a 1491912510
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|a 9781491912515
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|z 9781491912515
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|a DEBBG
|b BV043020229
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|a DEBSZ
|b 45569799X
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|a GBVCP
|b 848504526
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|a (OCoLC)922588916
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|a CL0500000648
|b Safari Books Online
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|a QA76.76.A65
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|a 005.3
|q OCoLC
|2 23/eng/20230216
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|a UAMI
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|a Sillars, Doug,
|e author.
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|a High performance Android apps :
|b improve ratings with speed, optimizations, and testing /
|c Doug Sillars.
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|a Sebastopol, CA :
|b O'Reilly Media,
|c [2014]
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|c ©2014
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|a 1 online resource (1 volume) :
|b illustrations
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Online resource; title from cover page (Safari, viewed September 24, 2015).
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|a "Early release, raw & unedited."
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|a Machine generated contents note: 1. Introduction to Android Performance -- Performance Matters to Your Users -- Ecommerce and Performance -- Beyond Ecommerce Sales -- Performance Infrastructure Savings -- The Ultimate Performance Fail: Outages -- Performance as a Rolling Outage -- Consumer Reaction to Performance Bugs -- Smartphone Battery Life: The Canary in the Coal Mine -- Testing Your App for Performance Issues -- Synthetic Testing -- Real User Monitoring (RUM) -- Conclusion -- 2. Building an Android Device Lab -- What Devices Are Your Customers Using? -- Device Spec Breakdown -- Screen -- SDK Version -- CPU/Memory and Storage -- What Networks Are Your Customers Using? -- Your Devices Are Not Your Customers' Devices -- Testing -- Building Your Device Lab -- You Want $X,000 for Devices? -- So What Devices Should I Pick? -- Beyond Phones -- Android Open Source Project Devices -- Other Options -- Additional Considerations -- My Device Lab -- Conclusion -- 3. Hardware Performance and Battery Life -- Android Hardware Features -- Less Is More -- What Causes Battery Drain -- Android Power Profile -- Screen -- Radios -- CPU -- Additional Sensors -- Get to Sleep! -- Wakelocks and Alarms -- Doze Framework -- Basic Battery Drain Analysis -- App-Specific Battery Drain -- Coupling Battery Data with Data Usage -- App Standby -- Advanced Battery Monitoring -- batterystats -- Battery Historian -- Battery Historian 2.0 -- JobScheduler -- Conclusion -- 4. Screen and UI Performance -- UI Performance Benchmarks -- Jank -- UI and Rendering Performance Updates in Android -- Building Views -- Hierarchy Viewer -- Asset Reduction -- Overdrawing the Screen -- Testing Overdraw -- Overdraw in Hierarchy Viewer -- Overdraw and KitKat (Overdraw Avoidance) -- Analyzing For Jank (Profiling GPU Render) -- GPU Rendering in Android Marshmallow -- Beyond Jank (Skipped Frames) -- Systrace -- Systrace Screen Painting -- Systrace and CPU Usage Blocking Render -- Systrace Update -- I/O 2015 -- Vendor-Specific Tools -- Perceived Performance -- Spinners: The Good and the Bad -- Animations to Mask Load Times -- The White Lie of Instant Updates -- Tips to Improve Perceived Performance -- Conclusion -- 5. Memory Performance -- Android Memory: How It Works -- Shared Versus Private Memory -- Dirty Versus Clean Memory -- Memory Cleanup (Garbage Collection) -- Figuring Out How Much Memory Your App Uses -- Procstats -- Android Memory Warnings -- Memory Management/Leaks in Java -- Tools for Tracking Memory Leaks -- Heap Dump -- Allocation Tracker -- Adding a Memory Leak -- Deeper Heap Analysis: MAT and LeakCanary -- MAT Eclipse Memory Analyzer Tool -- LeakCanary -- Conclusion -- 6. CPU and CPU Performance -- Measuring CPU Usage -- Systrace for CPU Analysis -- Traceview (Legacy Monitor DDMS tool) -- Traceview (Android Studio) -- Other Profiling Tools -- Conclusion -- 7.Network Performance -- Wi-Fi versus Cellular Radios -- Wi-Fi -- Cellular -- RRC State Machine -- Testing Tools -- Wireshark -- Fiddler -- MITMProxy -- AT & T Application Resource Optimizer -- Hybrid Apps and WebPageTest.org -- Network Optimizations for Android -- File Optimizations -- Text File Minification (Souders: Minify JavaScript) -- Images -- File Caching -- Beyond Files -- Grouping Connections -- Detecting Radio Usage in Your App -- All Good Things Must Come to An End: Closing Connections -- Regular Repeated Pings -- Security in Networking (HTTP versus HTTPS) -- Worldwide Cellular Coverage -- CDNs -- Testing Your App on Slow Networks -- Emulating Slow Networks Without Breaking the Bank -- Building Network-Aware Apps -- Accounting for Latency -- Last-Mile Latency -- "Other" Radios -- GPS -- Bluetooth -- Conclusion -- 8. Real User Monitoring -- Enabling RUM Tools -- RUM Analytics: Sample App -- Crashing -- Examining a Crashlytics Crash Report -- Usage -- Real-Time Information -- Big Data to the Rescue? -- RUM SDK Performance -- Conclusion.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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630 |
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|a Android (Electronic resource)
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630 |
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7 |
|a Android (Electronic resource)
|2 fast
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650 |
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|a Web applications.
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650 |
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|a Mobile apps.
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650 |
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|a Application software
|x Development.
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650 |
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6 |
|a Applications Web.
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650 |
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|a Applications mobiles.
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650 |
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6 |
|a Logiciels d'application
|x Développement.
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650 |
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|a Application software
|x Development
|2 fast
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650 |
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|a Mobile apps
|2 fast
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650 |
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|a Web applications
|2 fast
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|u https://learning.oreilly.com/library/view/~/9781491913994/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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994 |
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|a 92
|b IZTAP
|