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020 |a 9781491921531  |q electronic bk. 
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037 |a D501252D-AB81-4435-AFEB-61DEB4087000  |b OverDrive, Inc.  |n http://www.overdrive.com 
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049 |a UAMI 
100 1 |a Greever, Tom,  |e author. 
245 1 0 |a Articulating design decisions :  |b communicate with stakeholders, keep your sanity, and deliver the best user experience /  |c Tom Greever. 
264 1 |a Sebastopol, CA :  |b O'Reilly Media,  |c 2015. 
300 |a 1 online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
588 0 |a Online resource; title from PDF title page (EBSCO, viewed October 1, 2015). 
500 |a Includes index. 
504 |a Includes bibliographical references and index. 
520 8 |a Annotation  |b Every designer has had to justify designs to non-designers, yet most lack the ability to explain themselves in a way that is compelling and fosters agreement. The ability to effectively articulate design decisions is critical to the success of a project, because the most articulate person often wins. This practical book provides principles, tactics and actionable methods for talking about designs with executives, managers, developers, marketers and other stakeholders who have influence over the project with the goal of winning them over and creating the best user experience. 
505 8 |a Build Good RelationshipsChapter 4: Reducing Cognitive Load; Remove Distractions; Anticipate Reactions; Create a Support Network; The Dress Rehearsal; Chapter 5: Listening Is Understanding; Implicit Activities; Explicit Activities; Chapter 6: The Right Frame of Mind; Give Up Control; Check Your Ego at the Door; Lead with a YES; Be Charming; Change Your Vocabulary; Make a Transition; Further Reading; Chapter 7: The Response: Strategy and Tactics; A UX Strategy for Responding; Tactics Are Actions; Chapter 8: The Response: Common Messages; Business; Design; Research; Limitations 
505 8 |a Chapter 9: The Ideal Response: Getting AgreementGetting Agreement; Putting It All Together; Chapter 10: Meeting Adjourned: The After-Party; The Meeting After the Meeting; Follow Up Fast; Apply Filters; Seek Out Individuals; Do Something, Even If It's Wrong; Chapter 11: Recovering from Disaster; How Is This Possible?; Making Changes You Disagree With; Making Lemonade; The Bank Account of Trust; When You're Wrong; Painting a Duck; Managing Expectations; Over, but Never Done; Chapter 12: For Nondesigners; The King and the Blind Man; Ten Tips for Working with Designers; Design Project Checklist 
505 8 |a A Seat at the TableChapter 13: Designing for Vision; Recognizing Our Power; Practicing Creativity; Making It Happen; Making Stuff Up; Taking Your Ideas to the Right People; More Than Pixels; [ Index ]; [ About the Author ] 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a User-centered system design. 
650 0 |a Human-computer interaction  |x Vocational guidance. 
650 0 |a Business communication. 
650 6 |a Conception participative (Conception de systèmes) 
650 6 |a Communication dans l'entreprise. 
650 7 |a COMPUTERS / Computer Literacy  |2 bisacsh 
650 7 |a COMPUTERS / Computer Science  |2 bisacsh 
650 7 |a COMPUTERS / Data Processing  |2 bisacsh 
650 7 |a COMPUTERS / Hardware / General  |2 bisacsh 
650 7 |a COMPUTERS / Information Technology  |2 bisacsh 
650 7 |a COMPUTERS / Machine Theory  |2 bisacsh 
650 7 |a COMPUTERS / Reference  |2 bisacsh 
650 7 |a Business communication  |2 fast 
650 7 |a User-centered system design  |2 fast 
776 0 8 |i Erscheint auch als:  |n Druck-Ausgabe 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781491921555/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
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938 |a Askews and Holts Library Services  |b ASKH  |n AH29359727 
938 |a EBSCOhost  |b EBSC  |n 1074205 
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