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The SparkFun guide to Processing : create interactive art with code /

"A project-based guide for beginners that teaches how to use the programming language Processing. Covers digital artwork and hardware topics including pixel art, photo editing, video manipulation, 3D design, and using Processing to control an Arduino"--

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Runberg, Derek (Autor)
Autor Corporativo: SparkFun Electronics
Formato: Electrónico eBook
Idioma:Inglés
Publicado: San Francisco, CA : No Starch Press, Inc., [2015]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • About the Author ; About SparkFun Electronics ; About the Technical Reviewer ; Contents ; Contents in Detail ; Foreword; Introduction ; Why Start Making with Processing? ; Who This Book is For ; A Note to Teachers ; What's in this Book ; The Processing Community ; Online Resources ; Project 0: Getting Started with Processing ; About Processing ; A Programming Language ; A Tool for Art and Design ; An Open Source Project ; Installing Processing ; The IDE ; A Quick Tour ; The Preferences Window ; Hello World ; Anatomy of a Sketch ; A Two-Part Recipe ; Syntax ; Data Types
  • Cartesian Coordinate Plane Project 1: Pixel Art ; Gather Your Materials ; Drafting Your Pixel Art ; Translating Your Sketch into Code ; Adding Color ; Order Matters ; Removing or Modifying Your Outlines ; Scaling Your Sketch to Epic Proportions ; Taking It Further ; Project 2: Holiday Card ; Gather Your Materials ; Drawing More Shapes! ; Ellipses ; Lines ; Quadrilaterals ; Triangles ; Programming a Digital Collage ; Setting the Stage ; Gluing Down the Pieces ; Printing to the Console ; Taking It Further ; Project 3: A First Dynamic Sketch ; More on Variables ; Anatomy of a Variable
  • Where to Use a Variable Math in Processing ; Logic ; Inside if() Statements ; A Refresher on Relational Operators ; Logical Operators ; Following the Bouncing Ball ; Moving in One Direction ; Creating Walls ; Trails of Color and Multiple Variables ; Reusing Code ; Manipulating Individual Shapes ; Taking It Further ; Project 4: Interactive Time-Based Art ; Built-in Values ; Finding the Mouse and Keypresses ; Telling Time ; Putting Built-in Values into Action ; Extending Your Range ; Transformation Functions ; An Abstract Clock ; Comparing the Major Time Functions ; Spicing It Up!
  • Sharing Your Project! Taking It Further ; Project 5: Enter the Matrix ; What is a Matrix? ; Thinking with Matrices ; Translation Revisited ; Rotation Revisited ; Scaling Revisited ; Hacking Your Previous Projects ; Taking It Further ; Project 6: Image Processing with a Collage ; Finding an Image to Use ; The PImage Data Type ; Using Your Image in a Sketch ; Image Modes ; Transformation ; A Photo Collage ; Multiple Images ; Returning to the Matrix ; Scattered Photos ; Applying Tints ; Filter Basics ; Processing Objects ; Taking It Further ; Project 7: Playing with Text ; The String Data Type
  • Basic Text Functions Text Modifiers ; Fonts ; Creating a Font ; Loading a Font ; A Simplified Typewriter ; Fetching Letter Keys ; Useful Delays ; A Data Dashboard ; Fetching Statistics and Setting Up ; Indicating Mouse Quadrant ; Showing Time and Mouse Coordinates ; Taking It Further ; Project 8: Two Drawing Programs ; More Mouse Variables ; Event Functions ; Rainbow Doodles ; Implementing mouseDragged() ; Implementing mousePressed() ; A Simple Painting Program ; Creating a Color-Changing Feedback Box ; Changing the Pen Color ; Taking It Further ; Project 9: A Maze Game