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150911s2015 nyua ob 001 0 eng d |
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|a 1617292192
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|a 9781617292194
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|2 23
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|a UAMI
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1 |
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|a Davis, Bradley Austin,
|e author.
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245 |
1 |
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|a Oculus Rift in action /
|c Bradley Austin Davis, Karen Bryla, and Phillips Alexander Benton.
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264 |
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|a Shelter Island, NY :
|b Manning Publications,
|c [2015]
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|c ©2015
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300 |
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|a 1 online resource (1 volume) :
|b illustrations
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|a text
|b txt
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|a Online resource; title from title page (Safari, viewed September 2, 2015).
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|a Includes bibliographical references and index.
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520 |
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|a The Oculus Rift is an exciting next generation VR headset developed by OculusVR. Whether it's in a game, an architectural walk-through, or a teaching simulation, the goal of any immersive virtual reality experience is to make users feel like they're in the middle of the action. With precise, high-quality optics and a flexible programmatic interface, the Rift provides real-life field of view and head tracking hardware for natural interaction that finally nails the feeling of being there. This book introduces the powerful Oculus Rift headset and shows how to integrate its many features into 3D games and other virtual reality experiences.
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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|a Three-dimensional imaging.
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650 |
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|a Virtual reality.
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|a Video games
|x Design.
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650 |
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|a Imagerie tridimensionnelle.
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650 |
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|a Réalité virtuelle.
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|a Jeux d'ordinateur
|x Conception.
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|a three-dimensional.
|2 aat
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650 |
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|a virtual reality.
|2 aat
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650 |
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|a Computer games
|x Design.
|2 fast
|0 (OCoLC)fst00872112
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650 |
|
7 |
|a Three-dimensional imaging.
|2 fast
|0 (OCoLC)fst01150331
|
650 |
|
7 |
|a Virtual reality.
|2 fast
|0 (OCoLC)fst01167688
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700 |
1 |
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|a Bryla, Karen,
|e author.
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700 |
1 |
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|a Benton, Philips Alexander,
|e author.
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856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781617292194/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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938 |
|
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|a Internet Archive
|b INAR
|n oculusriftinacti0000davi
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|a YBP Library Services
|b YANK
|n 302272844
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