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072 |
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|2 23
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049 |
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|a UAMI
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100 |
1 |
|
|a Riches, Gary,
|e author.
|
245 |
1 |
0 |
|a Apple watch for developers :
|b advice & techniques from five top professionals /
|c Gary Riches, Ruben Martinez Jr., Jamie Maison, Matt Klosterman, Mark Griffin.
|
264 |
|
1 |
|a [Berkeley, CA] :
|b Apress,
|c [2015]
|
264 |
|
4 |
|c ©2015
|
300 |
|
|
|a 1 online resource
|
336 |
|
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|a text
|b txt
|2 rdacontent
|
337 |
|
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|a computer
|b c
|2 rdamedia
|
338 |
|
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|a online resource
|b cr
|2 rdacarrier
|
347 |
|
|
|a text file
|b PDF
|2 rda
|
588 |
0 |
|
|a Online resource; title from PDF title page (EBSCO, viewed August 5, 2015).
|
500 |
|
|
|a Includes index.
|
520 |
|
|
|a Apple Watch for Developers: Advice & Techniques from 5 Top Professionals gives you the base-knowledge and valuable secrets you'll need for your own projects from a core team of successful, experienced Apple Watch app-development experts. You'll explore elements such as branding within Watch apps, translating audio data into visual information, taming complex data, mastering environment-driven feature sets, and much more. This book is for developers who already have some knowledge of developing with WatchKit and WatchOS 2, and who are now interested in learning how to use them to create cutting edge Watch apps. It is written by five experienced, industry-leading Apple Watch developers who have created their apps early, and are now ready to pull apart examples to show you how to best create an Apple Watch app. This book will bring your cool Watch ideas to life!
|
505 |
0 |
|
|a Machine generated contents note: ch. 1 An Apple Watch Introduction -- Anatomy of a WatchKit App -- The Interface Controller -- Glance Interfaces -- Notification Interfaces -- Interface Navigation -- Context Menus -- Summary -- ch. 2 Examining the Stopwatch, Timer and Calendar -- Stopwatch -- Creating the User Interface -- Outlets and Actions -- Triggering Timing -- Adding the Lap Functionality -- Timer -- Creating the User Interface -- Outlets and Actions -- Initializing the Application -- Handling Text Input with WatchKit -- Start and Reset -- Creating our Timer Method -- Calendar -- Introduction to iCloud -- Creating Calendars and Events in iOS Using EventKit and iCloud -- Creating an Apple Watch Calendar Application -- Summary -- ch. 3 Taming Complex Data for the Watch -- Background -- Find Your User's Story -- Maintain Simplicity Through Relevancy -- Increase Recognition Through Repetition -- Use Notifications as Punctuation -- Looking Forward: Complications in watchOS 2.
|
505 |
0 |
|
|a Note continued: ch. 4 Examining Home Remote and its Components -- The WatchKit Extension -- The User Interface -- Populating the Table -- Handling the Table's Input -- Sharing Data Between Extension and App -- App Groups -- iOS -- WatchKit -- Glances and Extension Communication -- The Home Remote Glance -- The Glance -- Handoff -- Handoff Interactions -- The Handoff Code -- Modal Interface Controllers -- Navigation Types Available -- Home Remote Navigation -- Hierarchy and Page based Navigation -- Page based Navigation -- Hierarchical Navigation -- Force Touch Menus -- The Design of the Menu Items -- Apple Watch Settings -- Home Remote and Voice Recognition -- About Voice Dictation -- Adding Voice Recognition to the Table -- Submitting Your App for Review -- App Identifiers -- Version Numbers -- App Name and Settings Name -- Assets Required for Submission -- Screen Shots -- The Submission Process -- Summary -- ch. 5 Developing Notation -- Audio to Musical Score.
|
505 |
0 |
|
|a Note continued: User Interface on the Apple Watch -- Branding Within Apple Watch Applications -- Design Considerations -- Working with App Groups -- What are App Groups? -- Setting Up App Groups in Your Project -- Using the Apple Watch Microphone in watchOS 2 -- Swift -- Objective-C -- Translating Audio Data into Visual Information -- Importing and Declaring Images -- Updating Our Image -- Summary -- ch. 6 Building the Infinitweet Application -- Introducing Infinitweet -- Environment-Driven Feature Sets -- Infinitweet for iOS -- Infinitweet for Apple Watch -- So Where Does the Magic Happen? -- Building Infinitweet -- Getting Started -- Creating the Infinitweet User Interface -- Communicating Between Storyboard and Code -- Capturing User Voice Input -- Navigating Between WKInterfaceControllers -- Working with Social and Account Frameworks -- Prompting the User With Options -- The Infinitweet Algorithm -- Providing User Feedback -- Finishing Touches -- Additional Notes.
|
505 |
0 |
|
|a Note continued: ch. 7 Developing Apple Watch Cross-Platform Apps -- The FAIRFX Watch Application -- Building Watch Applications as a Cross-Platform Developer -- Building Our Main Application with Cordova -- Bridging the Gap -- Getting a WatchKit App Up and Running -- Linking the Applications Together -- Common Pitfalls -- Different Version Numbers -- Differing Deployment Targets -- Downgrading the Deployment Target -- Building Fine but Rejected at App Store -- Additional Features -- Android Wear -- WatchKit for watchOS 2.
|
590 |
|
|
|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
650 |
|
0 |
|a Wearable computers.
|
650 |
|
0 |
|a Electronic watches, Digital.
|
650 |
|
0 |
|a Wrist watches.
|
650 |
|
6 |
|a Ordinateurs-vêtements.
|
650 |
|
6 |
|a Montres numériques.
|
650 |
|
6 |
|a Montres-bracelets.
|
650 |
|
7 |
|a wrist watches.
|2 aat
|
650 |
|
7 |
|a Information technology: general issues.
|2 bicssc
|
650 |
|
7 |
|a Macintosh programming.
|2 bicssc
|
650 |
|
7 |
|a COMPUTERS
|x Computer Literacy.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Computer Science.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Data Processing.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Hardware
|x General.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Information Technology.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Machine Theory.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Reference.
|2 bisacsh
|
650 |
|
7 |
|a Electronic watches, Digital
|2 fast
|
650 |
|
7 |
|a Wearable computers
|2 fast
|
650 |
|
7 |
|a Wrist watches
|2 fast
|
653 |
0 |
0 |
|a computerwetenschappen
|
653 |
0 |
0 |
|a computer sciences
|
653 |
1 |
0 |
|a Information and Communication Technology (General)
|
653 |
1 |
0 |
|a Informatie- en communicatietechnologie (algemeen)
|
700 |
1 |
|
|a Martinez, Ruben,
|e author.
|
700 |
1 |
|
|a Maison, Jamie,
|e author.
|
700 |
1 |
|
|a Klosterman, Matt,
|e author.
|
700 |
1 |
|
|a Griffin, Mark,
|e author.
|
776 |
0 |
8 |
|i Printed edition:
|z 9781484213391
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781484213384/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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