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00000cam a2200000Ii 4500 |
001 |
OR_ocn914301419 |
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OCoLC |
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20231017213018.0 |
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m o d |
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150723s2015 xx a o 001 0 eng d |
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|d OCL
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019 |
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|a 961695601
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020 |
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|a 1484209710
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020 |
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|a 9781484209714
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|z 9781484209714
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|a DEBBG
|b BV043019958
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|a GBVCP
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|a (OCoLC)914301419
|z (OCoLC)961695601
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|a CL0500000622
|b Safari Books Online
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|a QA76.73.P98
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|a 005.13/3
|2 23
|
049 |
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|a UAMI
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100 |
1 |
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|a Kinsley, Harrison,
|e author.
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245 |
1 |
0 |
|a Beginning Python games development :
|b with Pygame /
|c Harrison Kinsley, Will McGugan.
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250 |
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|a Second edition.
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264 |
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1 |
|a [Place of publication not identified] :
|b Apress,
|c [2015]
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264 |
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2 |
|a New York, NY :
|b Distributed to the Book trade worldwide by Springer Science and Business Media
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264 |
|
4 |
|c Ã2015
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300 |
|
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|a 1 online resource (1 volume) :
|b illustrations.
|
336 |
|
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|a text
|b txt
|2 rdacontent
|
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|a computer
|b c
|2 rdamedia
|
338 |
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|a online resource
|b cr
|2 rdacarrier
|
490 |
1 |
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|a The expert's voice in Python
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588 |
0 |
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|a Online resource; title from title page (Safari, viewed July 22, 2015).
|
500 |
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|a Includes index.
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505 |
0 |
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|a 1: Introducing Python -- 2: Exploring Python -- 3: Introducing Pygame -- 4: Creating Visuals -- 5: Making Things Move -- 6: Accepting User Input -- 7: Take Me to Your Leader
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520 |
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|a Beginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the PyGame games development library. It will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate OpenGL into your Python game. In this update to the first ever book to cover the popular open source PyGame games development library, you'll stand to gain valuable technical insights and follow along with the creation of a real-world, freely downloadable video game. Written by industry veterans and Python experts Will McGugan and Harrison Kinsley, this is a comprehensive, practical introduction to games development in Python. You can also capitalize upon numerous tips and tricks the authors have accumulated over their careers creating games for some of the world's largest game developers.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
|
0 |
|a Python (Computer program language)
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650 |
|
0 |
|a Computer games
|x Programming.
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650 |
|
6 |
|a Python (Langage de programmation)
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650 |
|
6 |
|a Jeux d'ordinateur
|x Programmation.
|
650 |
|
7 |
|a COMPUTERS / Programming Languages / Python.
|2 bisacsh
|
650 |
|
7 |
|a Video games
|x Programming.
|2 fast
|0 (OCoLC)fst00872114
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650 |
|
7 |
|a Python (Computer program language)
|2 fast
|0 (OCoLC)fst01084736
|
700 |
1 |
|
|a McGugan, Will,
|e author.
|
830 |
|
0 |
|a Expert's voice in Python.
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781484209707/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
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|a YBP Library Services
|b YANK
|n 12525439
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994 |
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|a 92
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