Cargando…

Design great video games /

"Build video games that are always exciting, never boring...always fresh, never copycat...always fun, offering just the right amount of challenge! This video course will teach you the key skills of video game theory, so you can deliver truly great games for any platform--mobile, console, or com...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Formato: Electrónico Video
Idioma:Inglés
Publicado: [Place of publication not identified] : Que, [2015]
Colección:LiveLessons.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

LEADER 00000cgm a2200000Ii 4500
001 OR_ocn913535085
003 OCoLC
005 20231017213018.0
006 m o c
007 cr cna||||||||
007 vz czazuu
008 150709s2015 xx 283 o vleng d
040 |a UMI  |b eng  |e rda  |e pn  |c UMI  |d OCLCF  |d UAB  |d OCLCO  |d OCLCA 
035 |a (OCoLC)913535085 
037 |a CL0500000613  |b Safari Books Online 
050 4 |a GV1469.3 
049 |a UAMI 
100 1 |a Comm, Zach,  |e on-screen presenter. 
245 1 0 |a Design great video games /  |c Zach Comm. 
264 1 |a [Place of publication not identified] :  |b Que,  |c [2015] 
264 4 |c ©2015 
300 |a 1 online resource (1 streaming video file (4 hr., 42 min., 25 sec.)) :  |b digital, sound, color. 
336 |a two-dimensional moving image  |b tdi  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a LiveLessons 
500 |a Title taken from title screen (viewed July 6, 2015) 
511 0 |a Presenter, Zach Comm. 
520 |a "Build video games that are always exciting, never boring...always fresh, never copycat...always fun, offering just the right amount of challenge! This video course will teach you the key skills of video game theory, so you can deliver truly great games for any platform--mobile, console, or computer. Using new examples and best-in-class in-game footage, Zach Comm shows you the difference between "meh" games and truly unforgettable video game experiences. You'll learn how to borrow from formulas without letting them trap you...build games that are endlessly replayable...challenge players without overwhelming them...support complexity...learn from experience...determine whose feedback is worth listening to...understand the many forms of high- and low-intensity fun and deliver them!"--Resource description page. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Video games  |x Design. 
650 0 |a Video games  |x Evaluation. 
650 6 |a Jeux vidéo  |x Conception. 
650 6 |a Jeux vidéo  |x Évaluation. 
650 7 |a Video games  |x Design.  |2 fast  |0 (OCoLC)fst01166425 
650 7 |a Video games  |x Evaluation.  |2 fast  |0 (OCoLC)fst01166430 
830 0 |a LiveLessons. 
856 4 0 |u https://learning.oreilly.com/videos/~/9780134180977/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
994 |a 92  |b IZTAP