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The game narrative toolbox /

Annotation

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Heussner, Tobias (Autor), Finley, Toiya Kristen (Autor), Hepler, Jennifer Brandes (Autor), Lemay, Ann (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York : Focal Press, [2015]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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100 1 |a Heussner, Tobias,  |e author. 
245 1 4 |a The game narrative toolbox /  |c Tobias Heussner, Toiya Kristen Finley, Jennifer Brandes Hepler, Ann Lemay. 
264 1 |a New York :  |b Focal Press,  |c [2015] 
264 4 |c ©2015 
300 |a 1 online resource 
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504 |a Includes bibliographical references and index. 
588 0 |a Vendor-supplied metadata. 
520 8 |a Annotation  |b Learn how to create compelling game storylines. Four experiencednarrative designers from different genres of game developmenthave banded together tocreate this all-inclusive guide on what it's like to work as a writer and narrative designer in the videogame industry. From concept to final testing, The Game Narrative Toolboxwalks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing onreal experiences, authors Tobias Heussner, Toiya Finley, Ann Lemay, and Jennifer Hepler provideinvaluable advice for writing compelling player-centered stories and effective dialogue trees in orderto help readers make the switch from prose- or screen- writing to interactive. Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects. This first installment of Focal Press's Game Design Workshops series is a must-have for individuals looking to create captivating storylines for games." 
505 0 |a Ch. 1. What is narrative design? -- ch. 2. The concept -- ch. 3. Worldbuilding -- ch. 4. Characters -- ch. 5. Story -- ch. 6. Implementation and production -- ch. 7. Dialogue -- ch. 8. Cutscenes and cinematics -- ch. 9. Troubleshooting. 
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650 0 |a Video games  |x Design. 
650 0 |a Video games  |x Programming. 
650 0 |a Video games  |x Authorship. 
650 6 |a Jeux vidéo  |x Conception. 
650 6 |a Jeux vidéo  |x Programmation. 
650 6 |a Jeux vidéo  |x Art d'écrire. 
650 7 |a GAMES  |x Board.  |2 bisacsh 
650 7 |a Computer games  |x Design  |2 fast 
650 7 |a Video games  |x Programming  |2 fast 
650 7 |a Computerspiel  |2 gnd 
650 7 |a Entwurf  |2 gnd 
650 7 |a Design  |2 gnd 
700 1 |a Finley, Toiya Kristen,  |e author. 
700 1 |a Hepler, Jennifer Brandes,  |e author. 
700 1 |a Lemay, Ann,  |e author. 
776 0 8 |a Heussner, Tobias.  |t Game narrative toolbox.  |d Burlington, MA : Focal Press, 2015  |z 9781138787087  |w (DLC) 2014045001  |w (OCoLC)889167969 
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