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150603s2015 enka o 001 0 eng d |
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|a 908245543
|a 1259089382
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|a 9781784390471
|q (electronic bk.)
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|a 178439047X
|q (electronic bk.)
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|z 1784399450
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|z 9781784399450
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|a (OCoLC)910639607
|z (OCoLC)908245543
|z (OCoLC)1259089382
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|a CL0500000599
|b Safari Books Online
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037 |
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|a 539823C4-5D0A-4D37-B4D7-831FFCD0D943
|b OverDrive, Inc.
|n http://www.overdrive.com
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|a QA76.76.C672
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|a COM
|x 012040
|2 bisacsh
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082 |
0 |
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|a 005.3
|2 23
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049 |
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|a UAMI
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100 |
1 |
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|a Sneyd, Richard,
|e author.
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245 |
1 |
0 |
|a Stencyl essentials :
|b build beautiful, unique, cross-platform games rapidly with the free Stencyl 2D game engine and toolset /
|c Richard Sneyd.
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246 |
3 |
0 |
|a Build beautiful, unique, cross-platform games rapidly with the free Stencyl 2D game engine and toolset
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264 |
|
1 |
|a Birmingham, UK :
|b Packt Publishing,
|c 2015.
|
300 |
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|a 1 online resource (1 volume) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
|
337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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347 |
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|a text file
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490 |
1 |
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|a Community experience distilled
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588 |
0 |
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|a Online resource; title from cover (Safari, viewed May 26, 2015).
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500 |
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|a Includes index.
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505 |
0 |
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|a Cover; Copyright; Credits; About the Author; Acknowledgements; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Exploring the Stencyl Toolset and Game Engine; Downloading and installing Stencyl; Creating an account and signing in; Exploring Stencyl -- screens and windows; The Welcome Center; Drop-down menus; The toolbar; The Welcome Center tab; The Dashboard; Scene Designer; The Palette; The Log Viewer; Summary; Chapter 2: Starting the Game Project; Mudslide Cowboy; The fictional element; The game rules; Target platforms; The control system; Adaptive cursor
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505 |
8 |
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|a The project filesCreating the game project; Summary; Chapter 3: Backgrounds and Tilesets; Backgrounds and foregrounds; Adding our first background; Three more backgrounds; Our first tileset; Summary; Chapter 4: Building Levels Using Scenes; Creating our first level; Implementing foregrounds and backgrounds; Adding tiles to our level; Exercise; Summary; Chapter 5: Actor Types and Instances; What are actors?; Adding our first actor; Importing our first animation; Collision shapes; Importing the rock Actor Type; Summary; Chapter 6: Writing Simple Behaviors; The player handler
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505 |
8 |
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|a Creating a new actor behaviorCreating attributes; Custom events; Testing and debugging; Adding the balloon; Configuring prefab behaviors; Modifying prefab behaviors; Testing the changes; Summary; Chapter 7: Complex Behaviors and Code; Adding player interaction; Initializing the variables; Handling player clicks; Our first custom block; Handling directional clicks; The when mouse is released event; Switching animations; Summary; Chapter 8: Adding Sound FX and Music; Supporting both MP3 and OGG formats; Importing audio files into Stencyl; Sound file designation in Stencyl
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505 |
8 |
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|a Playing sound FX and music in StencylSummary; Chapter 9: Adding HUD Elements; The dynamic cursor; Summary; Chapter 10: Adding Menus and Buttons; Adding the scene and background; Adding the buttons; Programming the button; Summary; Chapter 11: Scoring and Game Rules; Collecting coins; Coin collisions and physics settings; Importing the font; Coin collection; Rendering text to the screen; Multiple tile layers; Summary; Chapter 12: Publishing and Monetization; Mobile publishing and monetization; Monetization with ads; Ad extensions; Store certificates; Summary; Index
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520 |
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|a If you are a computer game enthusiast who has always wanted to know what it takes to build a playable game, or maybe you would like to expand your programming knowledge so that you can develop great computer games using a solid game engine and toolkit, then this book is for you.
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546 |
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|a English.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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650 |
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0 |
|a Video games
|x Design.
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650 |
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0 |
|a Video games
|x Programming.
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650 |
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6 |
|a Jeux vidéo
|x Conception.
|
650 |
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6 |
|a Jeux vidéo
|x Programmation.
|
650 |
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7 |
|a COMPUTERS
|x Programming
|x Games.
|2 bisacsh
|
650 |
|
7 |
|a Computer games
|x Design
|2 fast
|
650 |
|
7 |
|a Video games
|x Programming
|2 fast
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776 |
0 |
8 |
|i Print version:
|n Druck-Ausgabe
|t Sneyd, Richard. Stencyl Essentials
|
830 |
|
0 |
|a Community experience distilled.
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781784399450/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
|
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|a EBL - Ebook Library
|b EBLB
|n EBL2037699
|
938 |
|
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|a EBSCOhost
|b EBSC
|n 986049
|
938 |
|
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|a ProQuest MyiLibrary Digital eBook Collection
|b IDEB
|n cis31512917
|
938 |
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|a Internet Archive
|b INAR
|n stencylessential0000sney
|
938 |
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|a YBP Library Services
|b YANK
|n 12411424
|
994 |
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|a 92
|b IZTAP
|