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|a Parush, Avi,
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|a Conceptual design for interactive systems :
|b designing for performance and user experience /
|c Avi Parush.
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|a First edition.
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|a Waltham, MA :
|b Morgan Kaufmann,
|c [2015]
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|c ©2015
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|a 1 online resource (1 volume) :
|b illustrations
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Print version record.
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|a Includes bibliographical references and index.
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|a Front Cover; Conceptual Design for Interactive Systems: Designing for Performance and User Experience; Copyright; Contents; Foreword; Preface; What Is This Book About?; Is this book for you?; How Is the book organized?; Acknowledgements; Part 1: The Conceptual Model-Fundamentals; Chapter 1: A Multiple and Cross Channel Example: Setting an Appointment; Chapter 2: Places, Routes, and Abstraction; Chapter 3: A Layered Framework for the Conceptual Model; Chapter 4: The Function Layer; Functional Chunks; Task-Oriented Chunks; Object-Oriented Chunks; Content-Oriented Chunks.
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|a The Relations Between Functional Chunks and Compound ChunksFunctional chunks in the appointment example; Chapter 5: The Configuration Layer; Conceptual Model Elements; Configuration: The Connections Between the Conceptual Model Elements; Conceptual models in the appointment example; Chapter 6: The Navigation and Policy Layer; The Conceptual Navigation Map: Moving Between Conceptual Model Elements; Physical Places for the Conceptual Elements; Navigation Policy: The ``Rules of the Road ́ ́; Operational Principles; Navigation maps and policies in the appointment case study.
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|a Chapter 7: The Detailed LayersForm: Detailed Conceptual Elements; Details: User Interface Elements; Chapter 8: Summary of the Components of the Conceptual Model According to the Layered Framework; Chapter 9: Conceptual Models Matter!: Implications to Human Performance, Usability, and Experience; Implications of the Conceptual Models of the Appointment Setup Examples to Human Performance; Usability and User Experience Implications; Usability Implications of the Conceptual Models of the Appointment Examples; Chapter 10: A Typology of Conceptual Models; Sequential and Structured Models.
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|a Single sequenceExample for a single-sequence model; Hierarchy or multiple sequences; Example for a hierarchy or multiple-sequence conceptual model; Nonsequential and Unstructured Models; Hub and spokes; An example for a hub and spokes conceptual model; Matrix; An example for a matrix conceptual model; Network; An example for a network conceptual model; Hybrid conceptual models; Is There a Good or a Bad Conceptual Model? Introducing Conceptual Model Complexity; Summary of Part 1; Part 2 Conceptual Design: A Methodology; Chapter 11: Conceptual Design in Context: Think Strategically.
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|a The Business Context: Motivations for Developing the Product and Value PropositionsThe Design and Development Context: The User-Oriented Approach; Project Management; Design and development approach: the place of user research; Multi- and cross-channel design and development strategy; The teamwork approach; Chapter 12: Conceptual Design: An Overview of the Methodology; Revisiting the Framework; Project Management Considerations: This Does Not Have to be a Linear Process!; Chapter 13: First, User Research. Just Do It; Data Collection; Data sources and collection techniques; Data collected.
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|a Conceptual Design for Interactive Systems: Designing for Performance and User Experience provides readers with a comprehensive guide to the steps necessary to take the leap from research and requirements to product design. The text presents a proven strategy for transforming research into a conceptual model, discussing the iterative process that allows users to build the essential foundation for a successful interactive system, while also taking the users' mental model into consideration. Readers will gain a better understanding of the framework they need to perceive, understand, and exper.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
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0 |
|a User-centered system design.
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650 |
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|a Human-computer interaction.
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650 |
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0 |
|a User interfaces (Computer systems)
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650 |
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6 |
|a Conception participative (Conception de systèmes)
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650 |
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6 |
|a Interfaces utilisateurs (Informatique)
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650 |
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|a BUSINESS & ECONOMICS
|x Industrial Management.
|2 bisacsh
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650 |
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|a BUSINESS & ECONOMICS
|x Management.
|2 bisacsh
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650 |
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|a BUSINESS & ECONOMICS
|x Management Science.
|2 bisacsh
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650 |
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|a BUSINESS & ECONOMICS
|x Organizational Behavior.
|2 bisacsh
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650 |
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7 |
|a Human-computer interaction
|2 fast
|
650 |
|
7 |
|a User-centered system design
|2 fast
|
650 |
|
7 |
|a User interfaces (Computer systems)
|2 fast
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776 |
0 |
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|i Print version:
|a Parush, Avi.
|t Conceptual design for interactive systems
|w (OCoLC)905102146
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9780124199699/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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938 |
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|a ProQuest Ebook Central
|b EBLB
|n EBL1987872
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938 |
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|a EBSCOhost
|b EBSC
|n 966415
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