The complete guide to Blender graphics : computer modeling & animation /
Smoothly Leads Users into the Subject of Computer Graphics through the Blender GUIBlender, the free and open source 3D computer modeling and animation program, allows users to create and animate models and figures in scenes, compile feature movies, and interact with the models and create video games...
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Boca Raton, FL :
CRC Press,
[2015]
|
Edición: | 2nd edition. |
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Front Cover; Contents; Introduction; The Author; Acknowledgments; How to Get Blender; Recommended Viewing; Chapter 1 The Blender Interface; Chapter 2 Navigation; Chapter 3 Creating and Editing Objects; Chapter 4 Materials; Chapter 5 Textures; Chapter 6 World Settings; Chapter 7 Lighting and Cameras; Chapter 8 Rendering and Ray Tracing; Chapter 9 Animation Basics; Chapter 10 Three- Dimensional (3D) Text; Chapter 11 NURBS and Metashapes; Chapter 12 Modifiers; Chapter 13 Particle Systems; Chapter 14 Child/ Parent Relationships and Constraints; Chapter 15 Armatures.
- Chapter 16 Shape Key and Action EditorsChapter 17 Fluid Simulation; Chapter 18 Smoke Simulation; Chapter 19 Nodes; Chapter 20 The Blender Game Engine; Chapter 21 Making a Movie; Chapter 22 Drivers; Chapter 23 Installing Add- Ons; Chapter 24 Bibliography; Bibliography; Appendix A: Basic Blender Commands; Back Cover.