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The complete guide to Blender graphics : computer modeling & animation /

Smoothly Leads Users into the Subject of Computer Graphics through the Blender GUIBlender, the free and open source 3D computer modeling and animation program, allows users to create and animate models and figures in scenes, compile feature movies, and interact with the models and create video games...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Blain, John M., 1942- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press, [2015]
Edición:2nd edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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100 1 |a Blain, John M.,  |d 1942-  |e author. 
245 1 4 |a The complete guide to Blender graphics :  |b computer modeling & animation /  |c John M. Blain. 
246 3 0 |a Computer modeling & animation 
250 |a 2nd edition. 
264 1 |a Boca Raton, FL :  |b CRC Press,  |c [2015] 
264 4 |c Ã2015 
300 |a 1 online resource (xxi, 513 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
588 0 |a Print version record. 
500 |a "An A K Peters book." 
500 |a "Introducing Blender version 2.70"--Cover. 
504 |a Includes bibliographical references (page 509). 
505 0 |a Front Cover; Contents; Introduction; The Author; Acknowledgments; How to Get Blender; Recommended Viewing; Chapter 1 The Blender Interface; Chapter 2 Navigation; Chapter 3 Creating and Editing Objects; Chapter 4 Materials; Chapter 5 Textures; Chapter 6 World Settings; Chapter 7 Lighting and Cameras; Chapter 8 Rendering and Ray Tracing; Chapter 9 Animation Basics; Chapter 10 Three- Dimensional (3D) Text; Chapter 11 NURBS and Metashapes; Chapter 12 Modifiers; Chapter 13 Particle Systems; Chapter 14 Child/ Parent Relationships and Constraints; Chapter 15 Armatures. 
505 8 |a Chapter 16 Shape Key and Action EditorsChapter 17 Fluid Simulation; Chapter 18 Smoke Simulation; Chapter 19 Nodes; Chapter 20 The Blender Game Engine; Chapter 21 Making a Movie; Chapter 22 Drivers; Chapter 23 Installing Add- Ons; Chapter 24 Bibliography; Bibliography; Appendix A: Basic Blender Commands; Back Cover. 
520 |a Smoothly Leads Users into the Subject of Computer Graphics through the Blender GUIBlender, the free and open source 3D computer modeling and animation program, allows users to create and animate models and figures in scenes, compile feature movies, and interact with the models and create video games. Reflecting the latest version of Blender, The Complete Guide to Blender Graphics: Computer Modeling & Animation, 2nd Edition helps beginners learn the basics of computer animation using this versatile graphics program. This edition incorporates many new features of Blender, including developments. 
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650 0 |a Three-dimensional display systems. 
650 0 |a Computer graphics. 
650 6 |a Animation par ordinateur. 
650 6 |a Affichage tridimensionnel. 
650 6 |a Infographie. 
650 7 |a computer animation.  |2 aat 
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650 7 |a computer graphics.  |2 aat 
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650 7 |a Computer graphics.  |2 fast  |0 (OCoLC)fst00872119 
650 7 |a Three-dimensional display systems.  |2 fast  |0 (OCoLC)fst01150324 
776 0 8 |i Print version:  |a Blain, John M., 1942-  |t Complete guide to Blender graphics.  |b 2nd edition.  |d Boca Raton : CRC Press, Taylor & Francis Group, [2015]  |z 9781482216639  |w (DLC) 2013042058  |w (OCoLC)888588430 
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