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Level up! : the guide to great video game design /

If you want to design and build cutting-edge video games but aren't sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! This updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Rogers, Scott (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Chichester, West Sussex : John Wiley & Sons, 2014.
Edición:Second edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Introduction : press start!
  • Welcome, N00bs!
  • Ideas
  • Writing the story
  • You can design a game, but can you do the paperwork?
  • The three Cs, part 1 : character
  • The three Cs, part 2 : camera
  • The three Cs, part 3 : controls
  • Sign language : HUD and icon design
  • Everything I learned about level design, I learned from level 9
  • The elements of combat
  • They all want you dead
  • The nuts and bolts of mechanics
  • Now you're playing with power
  • Multiplayer- the more the merrier
  • Everybody wins : monetization
  • Some notes on music
  • Cutscenes, or no one's gonna watch 'em anyway
  • And now the hard part
  • Continue?
  • Bonus levels 1 : the one-sheet sample
  • Bonus level 2 : the ten-page design document sample
  • Bonus level 3 : game design document template
  • Bonus level 4 : the medium-sized list of story genres
  • Bonus level 5 : game genres
  • Bonus level 6 : the big list of environments
  • Bonus level 7 : mechanics and hazards
  • Bonus level 8 : enemy design template
  • Bonus level 9 : boss design template
  • Bonus level 10 : high-concept pitch presentation
  • Bonus level 11 : achievement unlocked: exactly like making chili.