Level up! : the guide to great video game design /
If you want to design and build cutting-edge video games but aren't sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! This updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Chichester, West Sussex :
John Wiley & Sons,
2014.
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Edición: | Second edition. |
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Introduction : press start!
- Welcome, N00bs!
- Ideas
- Writing the story
- You can design a game, but can you do the paperwork?
- The three Cs, part 1 : character
- The three Cs, part 2 : camera
- The three Cs, part 3 : controls
- Sign language : HUD and icon design
- Everything I learned about level design, I learned from level 9
- The elements of combat
- They all want you dead
- The nuts and bolts of mechanics
- Now you're playing with power
- Multiplayer- the more the merrier
- Everybody wins : monetization
- Some notes on music
- Cutscenes, or no one's gonna watch 'em anyway
- And now the hard part
- Continue?
- Bonus levels 1 : the one-sheet sample
- Bonus level 2 : the ten-page design document sample
- Bonus level 3 : game design document template
- Bonus level 4 : the medium-sized list of story genres
- Bonus level 5 : game genres
- Bonus level 6 : the big list of environments
- Bonus level 7 : mechanics and hazards
- Bonus level 8 : enemy design template
- Bonus level 9 : boss design template
- Bonus level 10 : high-concept pitch presentation
- Bonus level 11 : achievement unlocked: exactly like making chili.