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HTML5 games : creating fun with HTML5, CSS3, and WebGL /

HTML5 Gamesshows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles - games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Seidelin, Jacob (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Chichester, West Sussex : John Wiley & Sons, [2014]
Edición:Second edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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245 1 0 |a HTML5 games :  |b creating fun with HTML5, CSS3, and WebGL /  |c Jacob Seidelin. 
246 3 0 |a Creating fun with HTML5, CSS3, and WebGL 
250 |a Second edition. 
264 1 |a Chichester, West Sussex :  |b John Wiley & Sons,  |c [2014] 
264 4 |c ©2014 
300 |a 1 online resource (1 volume) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
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505 0 |a Title Page; Table of Contents; Introduction; Part I: Getting Started with HTML5 Games; Chapter 1: Gaming on the Web; Chapter 2: Taking the First Steps; Chapter 3: Going Mobile; Part II: Creating the Basic Game; Chapter 4: Building the Game; Chapter 5: Delegating Tasks to Web Workers; Chapter 6: Creating Graphics with Canvas; Chapter 7: Creating the Game Display; Chapter 8: Interacting with the Game; Chapter 9: Animating Game Graphics; Part III: Adding 3D and Sound; Chapter 10: Creating Audio for Games; Chapter 11: Creating 3D Graphics with WebGL; Part IV: Local Storage and Multiplayer Games. 
520 |a HTML5 Gamesshows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles - games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets. Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including user input, sound, multiplayer functionality, 2D and 3D graphics and more. By the end of the book, you will have created a fully functional game that can be played in any compatible browser, or on any mobile device that supports HTML5.--Provided by publisher. 
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650 0 |a Video games  |x Programming. 
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650 6 |a HTML (Langage de balisage) 
650 7 |a HTML.  |2 aat 
650 7 |a GAMES  |x Board.  |2 bisacsh 
650 7 |a Video games  |x Programming  |2 fast 
650 7 |a HTML (Document markup language)  |2 fast 
776 0 8 |i Print version:  |a Seidelin, Jacob.  |t HTML5 games.  |b Second edition.  |d Chichester, West Sussex, United Kingdom : Wiley, 2014  |z 9781118855386  |w (OCoLC)872554214 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781118855454/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
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