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OR_ocn906579927 |
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OCoLC |
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20231017213018.0 |
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cr unu|||||||| |
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150406s2014 enka o 000 0 eng d |
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|a UMI
|b eng
|e rda
|e pn
|c UMI
|d DEBBG
|d OCLCF
|d EBLCP
|d CEF
|d OCLCQ
|d UAB
|d OCLCQ
|d OCLCO
|d AAA
|d OCLCQ
|d OCL
|d OCLCO
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|a 9781118855386
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|a 1118855388
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1 |
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|a DEBBG
|b BV042683068
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1 |
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|a DEBSZ
|b 446582735
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|a GBVCP
|b 835872807
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|a (OCoLC)906579927
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|a CL0500000576
|b Safari Books Online
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|a QA76.76.C672
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082 |
0 |
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|a 794.8/1526
|2 23
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|a UAMI
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100 |
1 |
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|a Seidelin, Jacob,
|e author.
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245 |
1 |
0 |
|a HTML5 games :
|b creating fun with HTML5, CSS3, and WebGL /
|c Jacob Seidelin.
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|a Creating fun with HTML5, CSS3, and WebGL
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250 |
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|a Second edition.
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264 |
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|a Chichester, West Sussex :
|b John Wiley & Sons,
|c [2014]
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264 |
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|c ©2014
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300 |
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|a 1 online resource (1 volume) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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588 |
0 |
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|a Print version record.
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|a Title Page; Table of Contents; Introduction; Part I: Getting Started with HTML5 Games; Chapter 1: Gaming on the Web; Chapter 2: Taking the First Steps; Chapter 3: Going Mobile; Part II: Creating the Basic Game; Chapter 4: Building the Game; Chapter 5: Delegating Tasks to Web Workers; Chapter 6: Creating Graphics with Canvas; Chapter 7: Creating the Game Display; Chapter 8: Interacting with the Game; Chapter 9: Animating Game Graphics; Part III: Adding 3D and Sound; Chapter 10: Creating Audio for Games; Chapter 11: Creating 3D Graphics with WebGL; Part IV: Local Storage and Multiplayer Games.
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520 |
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|a HTML5 Gamesshows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles - games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets. Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including user input, sound, multiplayer functionality, 2D and 3D graphics and more. By the end of the book, you will have created a fully functional game that can be played in any compatible browser, or on any mobile device that supports HTML5.--Provided by publisher.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
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0 |
|a Video games
|x Programming.
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650 |
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0 |
|a HTML (Document markup language)
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650 |
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6 |
|a Jeux vidéo
|x Programmation.
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650 |
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6 |
|a HTML (Langage de balisage)
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650 |
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7 |
|a HTML.
|2 aat
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650 |
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7 |
|a GAMES
|x Board.
|2 bisacsh
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650 |
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7 |
|a Video games
|x Programming
|2 fast
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650 |
|
7 |
|a HTML (Document markup language)
|2 fast
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776 |
0 |
8 |
|i Print version:
|a Seidelin, Jacob.
|t HTML5 games.
|b Second edition.
|d Chichester, West Sussex, United Kingdom : Wiley, 2014
|z 9781118855386
|w (OCoLC)872554214
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856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781118855454/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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938 |
|
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|a ProQuest Ebook Central
|b EBLB
|n EBL4039285
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994 |
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|a 92
|b IZTAP
|