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|a 904517872
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|a 9781784399924
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|a CL0500000574
|b Safari Books Online
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|a 74F19ADF-F77B-4C7A-B595-65B7ABD7710D
|b OverDrive, Inc.
|n http://www.overdrive.com
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|a TR897.72.B55
|b V35 2015
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|a UAMI
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|a Valenza, Enrico,
|e author.
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245 |
1 |
0 |
|a Blender Cycles :
|b materials and textures cookbook : over 40 practical recipes to create stunning materials and textures using the Cycles rendering engine with Blender /
|c Enrico Valenza.
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246 |
3 |
0 |
|a Materials and textures cookbook :
|b over 40 practical recipes to create stunning materials and textures using the Cycles rendering engine with Blender
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246 |
3 |
0 |
|a Over 40 practical recipes to create stunning materials and textures using the Cycles rendering engine with Blender
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250 |
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|a Third edition.
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264 |
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1 |
|a Birmingham, UK :
|b Packt Publishing,
|c 2015.
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300 |
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|a 1 online resource :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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490 |
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|a Quick answers to common problems
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500 |
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|a Includes index.
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|a Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Overview of Materials in Cycles; Introduction; Material nodes in Cycles; Procedural textures in Cycles; Setting the World material; Creating a mesh-light material; Using volume materials; Using displacement; Chapter 2: Managing Cycles Materials; Introduction; Preparing an ideal Cycles interface for material creation; Naming materials and textures; Creating node groups; Grouping nodes under frames for easier reading; Linking materials and node groups.
|
505 |
8 |
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|a Chapter 3: Creating Natural Materials in CyclesIntroduction; Creating a rock material using image maps; Creating a rock material using procedural textures; Creating a sand material using procedural textures; Creating a simple ground material using procedural textures; Creating a snow material using procedural textures; Creating an ice material using procedural textures; Chapter 4: Creating Man-made Materials in Cycles; Introduction; Creating a generic plastic material; Creating a Bakelite material; Creating an expanded polystyrene material; Creating a clear (glassy) polystyrene material.
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505 |
8 |
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|a Creating a rubber materialCreating an antique bronze material with procedurals; Creating a multipurpose metal node group; Creating a rusty metal material with procedurals; Creating a wood material with procedurals; Chapter 5: Creating Complex Natural Materials in Cycles; Introduction; Creating an ocean material using procedural textures; Creating underwater environment materials; Creating a snowy mountain landscape with procedurals; Creating a realistic Earth as seen from space; Chapter 6: Creating More Complex Man-made Materials; Introduction; Creating cloth materials with procedurals.
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505 |
8 |
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|a Creating a leather material with proceduralsCreating a synthetic sponge material with procedurals; Creating a spaceship hull shader; Chapter 7: Subsurface Scattering in Cycles; Introduction; Using the Subsurface Scattering shader node; Simulating Subsurface Scattering in Cycles using the Translucent shader; Simulating Subsurface Scattering in Cycles using the Vertex Color tool; Simulating Subsurface Scattering in Cycles using the Ray Length output in the Light Path node; Creating a fake Subsurface Scattering node group; Chapter 8: Creating Organic Materials; Introduction.
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505 |
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|a Creating an organic-looking shader with proceduralsCreating a wasp-like chitin material with procedural textures; Creating a beetle-like chitin material with procedural textures; Creating tree shaders -- the bark; Creating tree shaders -- the leaves; Creating a layered human skin material in Cycles; Creating fur and hair; Creating a gray alien skin material with procedurals; Chapter 9: Special Materials; Introduction; Using Cycles volume materials; Creating a cloud volumetric material; Creating a fire and smoke shader; Creating a shadeless material in Cycles.
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520 |
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|a This book is aimed at those familiar with the basics of Blender, looking to delve into the depths of the Cycles rendering engine to create an array of breath-taking materials and textures.
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588 |
0 |
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|a Online resource; title from digital title page (viewed on November 05, 2018).
|
590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
|
590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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630 |
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0 |
|a Blender (Computer file)
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630 |
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|a Blender (Computer file)
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|a Computer animation.
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650 |
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|a Open source software.
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650 |
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6 |
|a Animation par ordinateur.
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650 |
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|a Logiciels libres.
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650 |
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|a computer animation.
|2 aat
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|a COMPUTERS
|x General.
|2 bisacsh
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|a Computer animation
|2 fast
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|a Open source software
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700 |
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|a Yamanoor, Srihari,
|e author.
|
776 |
0 |
8 |
|i Print version:
|a Valenza, Enrico.
|t Blender Cycles : Materials and Textures Cookbook.
|d Birmingham : Packt Publishing, ©2015
|z 9781784399931
|
830 |
|
0 |
|a Quick answers to common problems.
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781784399931/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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|a Askews and Holts Library Services
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|a ProQuest Ebook Central
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