Wearable Android : Android wear & Google Fit app development /
Providing relevant history, background and core concepts, this book covers wearable computing and wearable application development particularly for Android Wear (smartwatches) and Google Fit (fitness sensors). --
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Hoboken, New Jersey :
John Wiley and Sons, Inc.,
[2015]
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- 1. Wearables: Introduction
- 1.1. Wearable Computing
- 1.2. Wearable Computers and Technology
- 1.3."Wearables"
- 1.4. The word: "Wearables"
- 1.5. Wearables and Smartphones
- 1.6. Wearable Light, Glanceable Interactions
- 1.7. Smartphone Dependency, Inconveniences
- 1.8. Wearable Interaction
- 1.9. User's Real-world Context
- 1.10. Variety of Wearable Devices
- 1.10.1. Smart Watches
- 1.10.2. Fitness Sensors
- 1.10.3. Smart Jewelry
- 1.11. Android Wear and Google Fit
- 1.11.1. Device/Hardware Purchases
- References and Further Reading
- 2. Wearable Computing Background and Theory
- 2.1. Wearable Computing History
- 2.1.1. Wearable Computing Pioneers
- 2.1.2. Academic Research at Various Universities
- 2.2. Internet of Things (IoT) and Wearables
- 2.2.1. Machine to Machine (M2M)
- 2.3. Wearables' Mass Market Enablers
- 2.3.1."ARM-ed" revolution
- 2.3.1.1. ARM alternatives
- 2.3.2. System on Chip (SoC)
- 2.3.3. Human Dependence on Computing.
- 2.3.4. Smartphone extensions
- 2.3.5. Sensors
- 2.3.5.1. Micro-Electro-Mechanical Systems (MEMS) Sensors
- 2.4. Human-Computer Interface and Human-Computer Relationship
- 2.4.1. Human-Computer Interface: over the years
- 2.4.2. Human Computer Interaction (HCI): Demand and Suggest
- 2.4.2.1. Demand Paradigm
- 2.4.2.2. Suggest Paradigm
- 2.4.2.3. Demand or Suggest?
- 2.4.2.4. Demand and Suggest: A Healthy Balance
- 2.4.3. Evolution of the Human-Computer Relationship
- 2.5.A Multi-Device World
- 2.5.1. Spatial Scope of Computing: Devices near and Devices far
- 2.5.2. Body Area Network (BAN)
- 2.5.3. Personal Area Network (PAN)
- 2.5.4. Home Area Network (HAN)
- 2.5.5. Automobile Network
- 2.5.5.1. Controller Area Network (CAN)
- 2.5.6. Near-Me Area Network (NAN)
- 2.5.7. Campus Area Network
- 2.5.8. Metro Area Network
- 2.5.9. Wide Area Network
- 2.5.10. Internet
- 2.5.11. Interplanetary Network
- 2.6. Ubiquitous Computing.
- 2.7. Collective, Synergistic Computing Value
- 2.7.1. Importance of the User Centricity and the User Context
- 2.7.2. Distributed Intelligent Personal Assistant
- 2.8. Bright and Cloudy: Cloud-based Intelligent Personal Agent
- 2.8.1. Google/Cloud-Based Intelligent Personal Agent
- 2.9. Leveraging Computer Vision
- 2.9.1. Enhanced Computer Vision/Subtle Change Amplification
- 2.10. IoT and Wearables: Unnatural and over the top?
- 2.10.1. Human History of Tool Use and Computation
- 2.10.2.Communication Networks in Nature
- 2.10.3. Consumption of Power: by computational systems, biological and artificial
- 2.11. Security and Privacy Issues
- 2.11.1. Use Awareness and complete end-to-end Transparency
- 2.11.2. User Control and Choice
- 2.11.3. User Access to Collected Data and Erasure capability
- 2.11.4. Device side, transit, and cloud side protection: Data Anonymization
- 2.11.5. Practical Considerations: User Centricity
- 2.11.5.1. OpenID.
- 2.12. Miscellaneous
- 2.12.1. PhoneBloks: Waste Reduction
- 2.12.1.1. Project "Ara"
- 2.12.2. Google Cardboard: inexpensive Virtual Reality
- References and Further Reading
- 3. Android Fundamentals/Hello Lollipop
- 3.1. Android: Introduction
- 3.2. Linux: "*nix" or Unix-like OS
- 3.2.1. Unix
- 3.2.2. Open Source
- 3.2.3. GNU/Free Software Foundation
- 3.2.3.1. Free as in Freedom: GNU Public License
- 3.2.4. Apache Software Foundation: Apache Software License
- 3.3. Linux: yesterday and today
- 3.4. Unix System Architecture
- 3.4.1. Unix Processes
- 3.4.1.1. Linux Processes
- 3.4.1.2. Android Processes
- 3.4.1.3. Process Tree
- 3.4.1.4. Unix Interprocess Communication (IPC)
- 3.4.1.5. Remote Procedure Calls (RPC)
- 3.4.2. Unix Kernel
- 3.4.2.1. Linux Kernel
- 3.5. Java
- 3.5.1. Java Origins
- 3.5.2. Java Platform: Language, JVM
- 3.5.3. Java memory: Heap, Stack, and native
- 3.5.4. Security Policy: Permissions
- 3.6. Apache Harmony.
- 3.7. Android OS and platform
- 3.7.1. Android Kernel
- 3.7.2. Android Open Source Project (AOSP)
- 3.7.2.1. Android Framework
- 3.7.3. Android Development
- 3.7.3.1. Android SDK
- 3.7.3.2. Android NDK
- 3.7.4. Android Runtime Environment
- 3.7.4.1. Dalvik Virtual Machine
- 3.7.4.2. ART (Android Runtime)
- 3.7.4.3. Zygote
- 3.7.4.4. System Server: Android System Services
- 3.7.5. Android Interface Definition Language (AIDL)
- 3.8. Setting up your Android Development Environment
- 3.8.1. Installing Java SDK version 7 (JDK 1.7) from Sun Microsystems/Oracle
- 3.8.2. Installing Android SDK from Google
- 3.8.3. Installing Build Tools (gradle and ant)
- 3.8.4. Setting up environment variables (Java, Android SDK, gradle and ant)
- 3.8.5. Android (Lollipop) Development Device setup
- 3.8.5.1. Creating a new Android project (classic/ant)
- 3.8.5.2. Creating a new Android project (new/gradle)
- 3.8.6. Installing Android Studio "IDE."
- 3.8.7. Android Studio: Hello World App
- 3.8.8. Configuring Android Studio
- 3.9. Android "Classic" project tree and build system
- 3.10. Android "New" Build System
- 3.11. Managing Java Installations
- 3.11.1. Avoid sudo apt-get/rpm style installation
- 3.11.2. Maintain discrete Java JDK versions
- 3.11.3. Set JAVA_HOME in your .profile
- 3.11.4. Project-wise JAVA_HOME
- 3.11.5. IDE independent build
- 3.12. Managing Android SDK installation and updates
- 3.12.1. Update your Android SDK often
- 3.12.2. Target your App to the latest SDK/API level
- 3.12.3. Be sure to specify a minimum SDK/API level for your App
- 3.13. Code Samples: Android Lollipop
- References and Further Reading
- 4. Android SDK
- 4.1. Software Components, in general
- 4.2. Android Application Development Model
- 4.2.1. DEX file format
- 4.2.2. APK file
- 4.2.3. Android Project Build Process
- 4.2.4. APK installation and execution
- 4.2.4.1. Application main thread/UI thread.
- 4.3. Android SDK API
- 4.3.1. Android Application Manifest (AndroidManifestxml)
- 4.3.2. Android API package Overview
- 4.4. Android's Four Fundamental Components
- 4.4.1. Android Project Artifacts
- 4.5. Activity
- 4.5.1. Activity life cycle
- 4.6. Service
- 4.7. BroadcastReceiver
- 4.8. ContentProvider
- 4.9. Intent
- 4.9.1. Intent Action and Data
- 4.9.1.1. Intent Extras
- 4.9.1.2. Intent Flags
- 4.9.2. Explicit Intents
- 4.9.3. Implicit Intents
- 4.9.4. Intent Filter
- 4.9.5. Intent Resolution
- 4.9.6. Intent Use Cases
- 4.9.6.1. Starting Activities
- 4.9.6.2. Starting Services
- 4.9.6.3. Delivering Broadcasts
- 4.10.android package, sub-packages
- 4.11.dalvik package, sub-packages
- 4.12. Java and javax package, sub-packages
- 4.13.org package, sub-packages
- 4.14. Sample code in this book
- References and Further Reading
- 5. Android Device Discovery and Communication
- 5.1. Android Interconnectivity
- 5.2. Advertisement and Discovery.
- 5.3. Bluetooth
- 5.3.1. Bluetooth Low Energy (LE)
- 5.3.2. Bluetooth Generic Attribute Profiles (GATT)
- 5.3.3. Android support for Bluetooth LE
- 5.4. Wi-Fi Peer-to-Peer (Wi-Fi Direct)
- 5.4.1. Android Wi-Fi Direct/P2P API
- 5.5. Zero Configuration Networking (zeroconf)
- 5.5.1. Android Network Service Discovery (NSD)
- 5.6. Near Field Communication (NFC)
- 5.7. Universal Serial Bus (USB)
- 5.7.1. USB On-The-Go (USB OTG)
- References and Further Reading
- 6. Android Wear Platform
- 6.1. Android Wear
- 6.2. Android Wear Platform: Android Wear OS, Wear Devices, and Wear API
- 6.2.1. Android Wear OS
- 6.2.2. Android Wear Devices
- 6.2.3. Android Wear API and Wear Apps
- 6.3. Android Notifications and Android Wear
- 6.3.1. Android 5.0 (Lollipop) Notifications
- 6.4. Notification Settings and Control
- 6.4.1. Sound and Notification and Priority Notification
- 6.4.2. Notification Configuration and Control
- 6.4.3. Locked Screen and Notifications.
- 6.4.3.1. Notification Access
- 6.4.4. Interruptions
- 6.5. App Notification Strategy
- 6.6. Google Now and Android Wear
- 6.7. Android Wear Devices: Getting Started
- 6.7.1. Android SDK Wear Platform updates
- 6.7.2. Procuring an Android Wear device
- 6.7.2.1. Using Android Emulator with Wear AVD
- 6.7.3. Pairing and Enabling Developer Mode
- 6.7.3.1. Unboxing your Wear device
- 6.7.3.2. Pairing your Handheld device with your Wear device
- 6.7.3.3. Enabling Developer Mode and Debugging Settings on your Wear device
- 6.7.3.4. Enabling Wear ADB Debugging and Debug over Bluetooth
- 6.8. Wear Debugging and Android SDK
- 6.8.1. Wear Debugging via USB
- 6.8.2. Wear Debugging via Bluetooth
- 6.9. Peeking under the hood of your Wear Device
- 6.10. Engaging your Android Wear device via Notifications
- 6.10.1. Engaging Android Wear via Notification Sync
- 6.10.2. Wear Extended Notifications
- 6.11. Android Wear Targeted Apps.
- 6.12. Hello Wear World: Writing our first Wear App
- References and Further Reading
- 7. Android Wear API
- 7.1. Google Services and Google Play Services
- 7.1.1. GoogleApiClient class
- 7.2. Android Wear Network
- 7.3. Android Wear API, in depth
- 7.3.1. Wear API: wearable package
- 7.3.1.1. Node interface
- 7.3.1.2. WearableListenerService
- 7.3.1.3. DataEvent
- 7.3.1.4. MessageEvent
- 7.3.2. Wearable class
- 7.3.3. NodeApi
- 7.3.4. DataApi
- 7.4. DataItem, DataMapltem, and DataMap
- 7.4.1. DataItem
- 7.4.2. DataMapItem
- 7.4.3. DataMap
- 7.5. PutDataRequest and PutDataMapRequest
- 7.5.1. PutDataRequest
- 7.5.2. PutDataMapRequest
- 7.6. Asset and DataItemAsset
- 7.6.1. Asset class
- 7.6.2. DataltemAsset interface
- 7.7. MessageApi
- 7.8. Wearable UI Library
- 7.9. Wear Interaction Design
- 7.10. Accessing Sensors
- 7.11. Production Wear Apps
- References and Further Reading
- 8. Google Fit Platform
- 8.1. Google Fit Platform Overview.
- 8.2. Google Fit Core Concepts
- 8.3. Fit Data Types
- 8.4. Fit Data Store (Storage)
- 8.5. Sensors
- 8.6. Permissions, User Consent
- 8.6.1. Permission Groups, Fitness Scopes
- 8.6.1.1. Activity Scope
- 8.6.1.2. Body Scope
- 8.6.1.3. Location Scope
- 8.7. Google Fit: Developer Responsibilities
- 8.7.1. Developer Terms and Conditions
- 8.7.2. Developer Branding Guidelines
- 8.8. Procuring Sensor Peripherals
- 8.9. Hello Fit: hands-on example
- 8.9.1. Google Play Services library project, dependency
- 8.9.2. Using the SHA1 fingerprint of the keystore
- 8.9.3. Google Developer's Console Activating Fit API
- 8.9.4. Creating the Android App
- 8.10. Google's Fit App
- 8.11. Google Settings App
- References and Further Reading
- 9. Google Fit API
- 9.1. Google Fit API
- 9.2. Google fit main package (com.google.android.gms.fitness)
- 9.2.1. Fitness class
- 9.2.2. FitnessActivities class
- 9.2.3. FitnessStatusCodes class
- 9.2.4. BleApi interface.
- 9.2.5. SensorsApi
- 9.2.6. RecordingApi
- 9.2.7. SessionsApi
- 9.2.8. HistoryApi
- 9.2.9. ConfigApi
- 9.3.data sub-package
- 9.3.1. Device
- 9.3.2. BleDevice
- 9.3.3. DataSource
- 9.3.4. DataType
- 9.3.5. DataPoint
- 9.3.6. Field
- 9.3.7. Value
- 9.3.8. Subscription
- 9.3.9. DataSet
- 9.3.10. Session
- 9.3.11. Bucket
- 9.4.request sub-package
- 9.4.1. StartBleScanRequest
- 9.4.2. BleScanCallback
- 9.4.3. SensorRequest
- 9.4.4. DataSourcesRequest
- 9.4.5. OnDataPointListener
- 9.4.6. DataReadRequest
- 9.4.7. DataDeleteRequest
- 9.4.8. SessionlnsertRequest
- 9.4.9. SessionReadRequest
- 9.4.10. DataTypeCreateRequest
- 9.5.result sub-package
- 9.5.1. BleDevicesResult
- 9.5.2. DataSourcesResult
- 9.5.3. ListSubscriptionsResult
- 9.5.4. DataReadResult
- 9.5.5. SessionReadResult
- 9.5.6. SessionStopResult
- 9.5.7. DataTypeResult
- 9.6.service sub-package
- 9.6.1. FitnessSensorService
- 9.6.2. FitnessSensorServiceRequest.
- 9.6.3. SensorEventDispatcher interface
- References and Further Reading
- 10. Real-World Applications
- 10.1. Real-World Applications
- 10.2. Handheld Application Extension
- 10.3. Home Automation
- 10.3.1. Home Entertainment
- 10.3.2. Gaming
- 10.4. Wearables at the Workplace
- 10.5. Fitness, Health, and Medical
- 10.5.1. Predictive and Proactive Consumer Health
- 10.5.2. Wearables for Medical Professionals
- 10.5.3. Wearables and Remote Medical Diagnostics
- 10.6. Industrial Manufacturing
- 10.7. Civic, Government, and Democracy
- References and Further Reading.