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|a Mishra, Sanjay.
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|a Wearable Android :
|b Android wear & Google Fit app development /
|c Sanjay M. Mishra.
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|a Hoboken, New Jersey :
|b John Wiley and Sons, Inc.,
|c [2015]
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|a 1 online resource
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|a Includes bibliographical references and index.
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|a Print version record and CIP data provided by publisher.
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|a 1. Wearables: Introduction -- 1.1. Wearable Computing -- 1.2. Wearable Computers and Technology -- 1.3."Wearables" -- 1.4. The word: "Wearables" -- 1.5. Wearables and Smartphones -- 1.6. Wearable Light, Glanceable Interactions -- 1.7. Smartphone Dependency, Inconveniences -- 1.8. Wearable Interaction -- 1.9. User's Real-world Context -- 1.10. Variety of Wearable Devices -- 1.10.1. Smart Watches -- 1.10.2. Fitness Sensors -- 1.10.3. Smart Jewelry -- 1.11. Android Wear and Google Fit -- 1.11.1. Device/Hardware Purchases -- References and Further Reading -- 2. Wearable Computing Background and Theory -- 2.1. Wearable Computing History -- 2.1.1. Wearable Computing Pioneers -- 2.1.2. Academic Research at Various Universities -- 2.2. Internet of Things (IoT) and Wearables -- 2.2.1. Machine to Machine (M2M) -- 2.3. Wearables' Mass Market Enablers -- 2.3.1."ARM-ed" revolution -- 2.3.1.1. ARM alternatives -- 2.3.2. System on Chip (SoC) -- 2.3.3. Human Dependence on Computing.
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|a 2.3.4. Smartphone extensions -- 2.3.5. Sensors -- 2.3.5.1. Micro-Electro-Mechanical Systems (MEMS) Sensors -- 2.4. Human-Computer Interface and Human-Computer Relationship -- 2.4.1. Human-Computer Interface: over the years -- 2.4.2. Human Computer Interaction (HCI): Demand and Suggest -- 2.4.2.1. Demand Paradigm -- 2.4.2.2. Suggest Paradigm -- 2.4.2.3. Demand or Suggest? -- 2.4.2.4. Demand and Suggest: A Healthy Balance -- 2.4.3. Evolution of the Human-Computer Relationship -- 2.5.A Multi-Device World -- 2.5.1. Spatial Scope of Computing: Devices near and Devices far -- 2.5.2. Body Area Network (BAN) -- 2.5.3. Personal Area Network (PAN) -- 2.5.4. Home Area Network (HAN) -- 2.5.5. Automobile Network -- 2.5.5.1. Controller Area Network (CAN) -- 2.5.6. Near-Me Area Network (NAN) -- 2.5.7. Campus Area Network -- 2.5.8. Metro Area Network -- 2.5.9. Wide Area Network -- 2.5.10. Internet -- 2.5.11. Interplanetary Network -- 2.6. Ubiquitous Computing.
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|a 2.7. Collective, Synergistic Computing Value -- 2.7.1. Importance of the User Centricity and the User Context -- 2.7.2. Distributed Intelligent Personal Assistant -- 2.8. Bright and Cloudy: Cloud-based Intelligent Personal Agent -- 2.8.1. Google/Cloud-Based Intelligent Personal Agent -- 2.9. Leveraging Computer Vision -- 2.9.1. Enhanced Computer Vision/Subtle Change Amplification -- 2.10. IoT and Wearables: Unnatural and over the top? -- 2.10.1. Human History of Tool Use and Computation -- 2.10.2.Communication Networks in Nature -- 2.10.3. Consumption of Power: by computational systems, biological and artificial -- 2.11. Security and Privacy Issues -- 2.11.1. Use Awareness and complete end-to-end Transparency -- 2.11.2. User Control and Choice -- 2.11.3. User Access to Collected Data and Erasure capability -- 2.11.4. Device side, transit, and cloud side protection: Data Anonymization -- 2.11.5. Practical Considerations: User Centricity -- 2.11.5.1. OpenID.
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|a 2.12. Miscellaneous -- 2.12.1. PhoneBloks: Waste Reduction -- 2.12.1.1. Project "Ara" -- 2.12.2. Google Cardboard: inexpensive Virtual Reality -- References and Further Reading -- 3. Android Fundamentals/Hello Lollipop -- 3.1. Android: Introduction -- 3.2. Linux: "*nix" or Unix-like OS -- 3.2.1. Unix -- 3.2.2. Open Source -- 3.2.3. GNU/Free Software Foundation -- 3.2.3.1. Free as in Freedom: GNU Public License -- 3.2.4. Apache Software Foundation: Apache Software License -- 3.3. Linux: yesterday and today -- 3.4. Unix System Architecture -- 3.4.1. Unix Processes -- 3.4.1.1. Linux Processes -- 3.4.1.2. Android Processes -- 3.4.1.3. Process Tree -- 3.4.1.4. Unix Interprocess Communication (IPC) -- 3.4.1.5. Remote Procedure Calls (RPC) -- 3.4.2. Unix Kernel -- 3.4.2.1. Linux Kernel -- 3.5. Java -- 3.5.1. Java Origins -- 3.5.2. Java Platform: Language, JVM -- 3.5.3. Java memory: Heap, Stack, and native -- 3.5.4. Security Policy: Permissions -- 3.6. Apache Harmony.
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|a 3.7. Android OS and platform -- 3.7.1. Android Kernel -- 3.7.2. Android Open Source Project (AOSP) -- 3.7.2.1. Android Framework -- 3.7.3. Android Development -- 3.7.3.1. Android SDK -- 3.7.3.2. Android NDK -- 3.7.4. Android Runtime Environment -- 3.7.4.1. Dalvik Virtual Machine -- 3.7.4.2. ART (Android Runtime) -- 3.7.4.3. Zygote -- 3.7.4.4. System Server: Android System Services -- 3.7.5. Android Interface Definition Language (AIDL) -- 3.8. Setting up your Android Development Environment -- 3.8.1. Installing Java SDK version 7 (JDK 1.7) from Sun Microsystems/Oracle -- 3.8.2. Installing Android SDK from Google -- 3.8.3. Installing Build Tools (gradle and ant) -- 3.8.4. Setting up environment variables (Java, Android SDK, gradle and ant) -- 3.8.5. Android (Lollipop) Development Device setup -- 3.8.5.1. Creating a new Android project (classic/ant) -- 3.8.5.2. Creating a new Android project (new/gradle) -- 3.8.6. Installing Android Studio "IDE."
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|a 3.8.7. Android Studio: Hello World App -- 3.8.8. Configuring Android Studio -- 3.9. Android "Classic" project tree and build system -- 3.10. Android "New" Build System -- 3.11. Managing Java Installations -- 3.11.1. Avoid sudo apt-get/rpm style installation -- 3.11.2. Maintain discrete Java JDK versions -- 3.11.3. Set JAVA_HOME in your .profile -- 3.11.4. Project-wise JAVA_HOME -- 3.11.5. IDE independent build -- 3.12. Managing Android SDK installation and updates -- 3.12.1. Update your Android SDK often -- 3.12.2. Target your App to the latest SDK/API level -- 3.12.3. Be sure to specify a minimum SDK/API level for your App -- 3.13. Code Samples: Android Lollipop -- References and Further Reading -- 4. Android SDK -- 4.1. Software Components, in general -- 4.2. Android Application Development Model -- 4.2.1. DEX file format -- 4.2.2. APK file -- 4.2.3. Android Project Build Process -- 4.2.4. APK installation and execution -- 4.2.4.1. Application main thread/UI thread.
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|a 4.3. Android SDK API -- 4.3.1. Android Application Manifest (AndroidManifestxml) -- 4.3.2. Android API package Overview -- 4.4. Android's Four Fundamental Components -- 4.4.1. Android Project Artifacts -- 4.5. Activity -- 4.5.1. Activity life cycle -- 4.6. Service -- 4.7. BroadcastReceiver -- 4.8. ContentProvider -- 4.9. Intent -- 4.9.1. Intent Action and Data -- 4.9.1.1. Intent Extras -- 4.9.1.2. Intent Flags -- 4.9.2. Explicit Intents -- 4.9.3. Implicit Intents -- 4.9.4. Intent Filter -- 4.9.5. Intent Resolution -- 4.9.6. Intent Use Cases -- 4.9.6.1. Starting Activities -- 4.9.6.2. Starting Services -- 4.9.6.3. Delivering Broadcasts -- 4.10.android package, sub-packages -- 4.11.dalvik package, sub-packages -- 4.12. Java and javax package, sub-packages -- 4.13.org package, sub-packages -- 4.14. Sample code in this book -- References and Further Reading -- 5. Android Device Discovery and Communication -- 5.1. Android Interconnectivity -- 5.2. Advertisement and Discovery.
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|a 5.3. Bluetooth -- 5.3.1. Bluetooth Low Energy (LE) -- 5.3.2. Bluetooth Generic Attribute Profiles (GATT) -- 5.3.3. Android support for Bluetooth LE -- 5.4. Wi-Fi Peer-to-Peer (Wi-Fi Direct) -- 5.4.1. Android Wi-Fi Direct/P2P API -- 5.5. Zero Configuration Networking (zeroconf) -- 5.5.1. Android Network Service Discovery (NSD) -- 5.6. Near Field Communication (NFC) -- 5.7. Universal Serial Bus (USB) -- 5.7.1. USB On-The-Go (USB OTG) -- References and Further Reading -- 6. Android Wear Platform -- 6.1. Android Wear -- 6.2. Android Wear Platform: Android Wear OS, Wear Devices, and Wear API -- 6.2.1. Android Wear OS -- 6.2.2. Android Wear Devices -- 6.2.3. Android Wear API and Wear Apps -- 6.3. Android Notifications and Android Wear -- 6.3.1. Android 5.0 (Lollipop) Notifications -- 6.4. Notification Settings and Control -- 6.4.1. Sound and Notification and Priority Notification -- 6.4.2. Notification Configuration and Control -- 6.4.3. Locked Screen and Notifications.
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|a 6.4.3.1. Notification Access -- 6.4.4. Interruptions -- 6.5. App Notification Strategy -- 6.6. Google Now and Android Wear -- 6.7. Android Wear Devices: Getting Started -- 6.7.1. Android SDK Wear Platform updates -- 6.7.2. Procuring an Android Wear device -- 6.7.2.1. Using Android Emulator with Wear AVD -- 6.7.3. Pairing and Enabling Developer Mode -- 6.7.3.1. Unboxing your Wear device -- 6.7.3.2. Pairing your Handheld device with your Wear device -- 6.7.3.3. Enabling Developer Mode and Debugging Settings on your Wear device -- 6.7.3.4. Enabling Wear ADB Debugging and Debug over Bluetooth -- 6.8. Wear Debugging and Android SDK -- 6.8.1. Wear Debugging via USB -- 6.8.2. Wear Debugging via Bluetooth -- 6.9. Peeking under the hood of your Wear Device -- 6.10. Engaging your Android Wear device via Notifications -- 6.10.1. Engaging Android Wear via Notification Sync -- 6.10.2. Wear Extended Notifications -- 6.11. Android Wear Targeted Apps.
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|a 6.12. Hello Wear World: Writing our first Wear App -- References and Further Reading -- 7. Android Wear API -- 7.1. Google Services and Google Play Services -- 7.1.1. GoogleApiClient class -- 7.2. Android Wear Network -- 7.3. Android Wear API, in depth -- 7.3.1. Wear API: wearable package -- 7.3.1.1. Node interface -- 7.3.1.2. WearableListenerService -- 7.3.1.3. DataEvent -- 7.3.1.4. MessageEvent -- 7.3.2. Wearable class -- 7.3.3. NodeApi -- 7.3.4. DataApi -- 7.4. DataItem, DataMapltem, and DataMap -- 7.4.1. DataItem -- 7.4.2. DataMapItem -- 7.4.3. DataMap -- 7.5. PutDataRequest and PutDataMapRequest -- 7.5.1. PutDataRequest -- 7.5.2. PutDataMapRequest -- 7.6. Asset and DataItemAsset -- 7.6.1. Asset class -- 7.6.2. DataltemAsset interface -- 7.7. MessageApi -- 7.8. Wearable UI Library -- 7.9. Wear Interaction Design -- 7.10. Accessing Sensors -- 7.11. Production Wear Apps -- References and Further Reading -- 8. Google Fit Platform -- 8.1. Google Fit Platform Overview.
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|a 8.2. Google Fit Core Concepts -- 8.3. Fit Data Types -- 8.4. Fit Data Store (Storage) -- 8.5. Sensors -- 8.6. Permissions, User Consent -- 8.6.1. Permission Groups, Fitness Scopes -- 8.6.1.1. Activity Scope -- 8.6.1.2. Body Scope -- 8.6.1.3. Location Scope -- 8.7. Google Fit: Developer Responsibilities -- 8.7.1. Developer Terms and Conditions -- 8.7.2. Developer Branding Guidelines -- 8.8. Procuring Sensor Peripherals -- 8.9. Hello Fit: hands-on example -- 8.9.1. Google Play Services library project, dependency -- 8.9.2. Using the SHA1 fingerprint of the keystore -- 8.9.3. Google Developer's Console Activating Fit API -- 8.9.4. Creating the Android App -- 8.10. Google's Fit App -- 8.11. Google Settings App -- References and Further Reading -- 9. Google Fit API -- 9.1. Google Fit API -- 9.2. Google fit main package (com.google.android.gms.fitness) -- 9.2.1. Fitness class -- 9.2.2. FitnessActivities class -- 9.2.3. FitnessStatusCodes class -- 9.2.4. BleApi interface.
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|a 9.2.5. SensorsApi -- 9.2.6. RecordingApi -- 9.2.7. SessionsApi -- 9.2.8. HistoryApi -- 9.2.9. ConfigApi -- 9.3.data sub-package -- 9.3.1. Device -- 9.3.2. BleDevice -- 9.3.3. DataSource -- 9.3.4. DataType -- 9.3.5. DataPoint -- 9.3.6. Field -- 9.3.7. Value -- 9.3.8. Subscription -- 9.3.9. DataSet -- 9.3.10. Session -- 9.3.11. Bucket -- 9.4.request sub-package -- 9.4.1. StartBleScanRequest -- 9.4.2. BleScanCallback -- 9.4.3. SensorRequest -- 9.4.4. DataSourcesRequest -- 9.4.5. OnDataPointListener -- 9.4.6. DataReadRequest -- 9.4.7. DataDeleteRequest -- 9.4.8. SessionlnsertRequest -- 9.4.9. SessionReadRequest -- 9.4.10. DataTypeCreateRequest -- 9.5.result sub-package -- 9.5.1. BleDevicesResult -- 9.5.2. DataSourcesResult -- 9.5.3. ListSubscriptionsResult -- 9.5.4. DataReadResult -- 9.5.5. SessionReadResult -- 9.5.6. SessionStopResult -- 9.5.7. DataTypeResult -- 9.6.service sub-package -- 9.6.1. FitnessSensorService -- 9.6.2. FitnessSensorServiceRequest.
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|a 9.6.3. SensorEventDispatcher interface -- References and Further Reading -- 10. Real-World Applications -- 10.1. Real-World Applications -- 10.2. Handheld Application Extension -- 10.3. Home Automation -- 10.3.1. Home Entertainment -- 10.3.2. Gaming -- 10.4. Wearables at the Workplace -- 10.5. Fitness, Health, and Medical -- 10.5.1. Predictive and Proactive Consumer Health -- 10.5.2. Wearables for Medical Professionals -- 10.5.3. Wearables and Remote Medical Diagnostics -- 10.6. Industrial Manufacturing -- 10.7. Civic, Government, and Democracy -- References and Further Reading.
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|a Providing relevant history, background and core concepts, this book covers wearable computing and wearable application development particularly for Android Wear (smartwatches) and Google Fit (fitness sensors). --
|c Edited summary from book.
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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|a Wearable computers.
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|a Ordinateurs-vêtements.
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|a COMPUTERS
|x Computer Literacy.
|2 bisacsh
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|a COMPUTERS
|x Computer Science.
|2 bisacsh
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|a COMPUTERS
|x Data Processing.
|2 bisacsh
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|a COMPUTERS
|x Hardware
|x General.
|2 bisacsh
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|a COMPUTERS
|x Information Technology.
|2 bisacsh
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|a COMPUTERS
|x Machine Theory.
|2 bisacsh
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|a Mobile apps
|2 fast
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|a Wearable computers
|2 fast
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|i Print version:
|a Mishra, Sanjay.
|t Wearable Android.
|d Hoboken, New Jersey : John Wiley and Sons, Inc., [2015]
|z 9781119051107
|w (DLC) 2015011300
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