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|a Blakemore, Tom,
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|a Recording Voiceover :
|b the Spoken Word in Media /
|c Tom Blakemore.
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|a Burlington, MA ;
|a Abingdon, Oxon :
|b Focal Press,
|c 2015.
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|a 1 online resource
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|a Includes bibliographical references and index.
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|a Cover; Half Title; Title Page; Copyright Page; Dedication; Table of Contents; Author's Biography; Foreword; Preface; Acknowledgments; Chapter 1 Introduction; A Life in Sound; A Bit About This Book; The Making of a Superior Voiceover Recording; A Short Case Study; Chapter 2 The Voice in Media; Information Theory; The Beginning of Digital Audio; Historical Precedents; Psychoacoustics; Reverberation; The Disembodied Voice; Recording Foreign Languages; Chapter 3 Room Acoustics; Insight: Daniel Porter; Insight: John Storyk; Chapter 4 Microphones; Fundamentals of the Human Voice.
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|a Microphone Design TypesPolar Response; Frequency Response; Microphone Experiments; Dynamic Microphones; Condenser Microphones; Digital Microphones; USB Microphones; Chapter 5 The Engineer; The Role of the Engineer in Voice Recording; Collaboration-Communication-Responsibility; Multitasking; Insight: Interview with Terry Schedeler; Insight: Charlie Pickard; Building a Sense of Trust; Preparation; Insight: Interview with Linda Wolfe; The Team; Chapter 6 The Studio; A Few Simple Truths; Lighting; Insight: John Storyk; The Script Easel; Seated or Standing?; Monitoring; Video Monitoring.
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|a Keep it OrganizedAdditional Considerations; Chapter 7 The Session; Insight: Bryen Hensley; Documentation and Notes; The Co-producer Role; Working With the Voice Talent; Insight: Harlan Hogan; Insight: Doug James; Some Tips and Tricks; Documentation (Part II); Studio Weirdness; Chapter 8 Your Personal Recording Space; The Basics; The Space; Hardware; Software; Delivery-The Remote Session; Additional Costs; The Matter of Trust; Chapter 9 Recording for Commercials; The Dictatorship of the Clock; How Long Is Too Long?; The Commercial Session; Insert Lines and Redos; Editing and Intercutting.
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|a After the SessionOne Final Word; Chapter 10 Recording Long-Form Narration; The Long-Form Session; Documentation; Recording to Picture; Further Thoughts on Long-Form Narration; Chapter 11 Recording for Games and Animation; Game Voice Recording; Insight: D.B. Cooper; Recording for Animation; Watch Your Levels!; Insight: Vince Caro; An Experiment in Voice Recording; Chapter 12 Recording Interviews and Roundtable Discussions; Interviews; Insight: Ray Van Steen; Video Interviews; Boom and Shotgun Mic Techniques; Recording Roundtable Discussions; Live Mixing of Roundtable Discussions.
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|a Chapter 13 More Voiceover OpportunitiesVoice Response; Public Announcements; Web Content; Voice Talent Demos; Audio Books; The Wacky World of Toys; Audio Tours; Something Completely Different; In Conclusion; Chapter 14 That's a Wrap; Building the Sense of Trust; Your Insurance Policy; A Passion for Voice; Resources; Bibliography; Useful Web Sites; Index.
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|a The only book on the market to specifically address its audience, Recording Voiceover is the comprehensive guide for engineers looking to understand the aspects of capturing the spoken word. Discussing all phases of the recording session, Recording Voiceover addresses everything from microphone recommendations for voice recording to pre-production considerations, including setting up the studio, working with and directing the voice talent, and strategies for reducing or eliminating distracting noise elements found in human speech. Recording Voiceover features in-depth, specific recommendations f.
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|a English.
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|a O'Reilly
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|a Voice-overs
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|a Sound
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|i Print version:
|a Blakemore, Tom.
|t Recording Voiceover : The Spoken Word in Media.
|d Hoboken : Taylor and Francis, ©2015
|z 9780415716086
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