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|a 9781784393847
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|a 9781784398859
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|z 9781784398859
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|z (OCoLC)903966659
|z (OCoLC)945390230
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|b Safari Books Online
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|a 005.2762
|2 23
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|a UAMI
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|a Horton, John,
|e author.
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1 |
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|a Learning Java by building Android games :
|b get ready for a fun-filled experience of learning Java by developing games for the Android platform /
|c John Horton.
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246 |
3 |
0 |
|a Get ready for a fun-filled experience of learning Java by developing games for the Android platform
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264 |
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1 |
|a Birmingham, UK :
|b Packt Publishing,
|c 2015.
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300 |
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|a 1 online resource (1 volume) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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490 |
1 |
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|a Community experience distilled
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588 |
0 |
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|a Online resource; title from cover (Safari, viewed February 19, 2015).
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500 |
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|a Includes index.
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505 |
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|a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Why Java, Android, and Games?; Is this book for me?; If you just want to learn pure Java; If Android is your focus; Where this book will take you; Why build games to learn to program?; Why Android and Java?; Android is the fastest evolving and growing OS ever; Android developers have great prospects; Android is open source; Java is here to stay; Java is not just for Android; Java is fast and easy to use; A summary of Java and Android
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|a Setting up our development environmentInstalling the JDK; Android Studio; Installing Android Studio; Summary; Chapter 2: Getting Started with Android; Our first game project; Preparing Android Studio; Building the project; Exploring Android Studio; Using the Android Studio visual designer; Android UI types; TextView; Layout elements; ImageView widgets; ButtonView; Using the sample code; Making our game menu; Structuring our code for Android; Life cycle phases -- what we need to know; Life cycle phases -- what we need to do; Dividing our game into activities; Our first look at Java
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|a Cleaning up our codeBuilding and installing our game; Emulators and devices; Creating an emulator; Running the emulator; Running our game on the emulator; Building our game; Installing the setup to a device; Future projects; Self-test questions; Summary; Chapter 3: Speaking Java -- Your First Game; Java syntax; The compiler; Making code clear with comments; Storing data and using it with variables; Types of variables; Reference types; Declaration; Initialization; Expressing yourself in Java; Math game -- asking a question; Creating the new game activity; Laying out the game screen UI
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|a Coding a question in JavaLinking our game from the main menu; Decisions in Java; More operators; Decision 1 -- If they come over the bridge, shoot them; Decision 2 -- Else, do this; Switching to make decisions; Math game -- getting and checking the answer; Self-test questions; Summary; Chapter 4: Discovering Loops and Methods; Looping with loops; While loops; Breaking out of a loop; The continue keyword; Do-while loops; For loops; Random numbers in Java; Methods; The structure of a method; Modifier; Return type; Name of a method; Parameters; Getting things done in the method body; Using methods
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|a A working methodExploring method overloading; Enhancing our math game; Enhancing the UI; The new Java code; Amending GameActivity; The methods; The setQuestion method; The updateScoreAndLevel method; The isCorrect method; Calling our new methods; Finishing touches; Going full screen and locking orientation; Adding a custom image (instead of the Android icon); Self-test questions; Summary; Chapter 5: Gaming and Java Essentials; Java arrays -- an array of variables; Arrays are objects; A simple example of an array; Getting dynamic with arrays; Dynamic array example
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520 |
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|a If you are completely new to either Java, Android, or game programming and are aiming to publish Android games, then this book is for you. This book also acts as a refresher for those who already have experience in Java on another platforms or other object-oriented languages.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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630 |
0 |
0 |
|a Android (Electronic resource)
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630 |
0 |
7 |
|a Android (Electronic resource)
|2 fast
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650 |
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|a Mobile games
|x Design.
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650 |
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0 |
|a Mobile games
|x Development.
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650 |
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0 |
|a Application software
|x Development.
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650 |
|
6 |
|a Jeux sur mobile
|x Développement.
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650 |
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6 |
|a Logiciels d'application
|x Développement.
|
650 |
|
7 |
|a Application software
|x Development
|2 fast
|
776 |
0 |
8 |
|i Print version:
|a Horton, John.
|t Learning Java by building android games : get ready for a fun-filled experience of learning Java by developing games for the Android platform.
|d Birmingham, England : Packt Publishing, ©2015
|h vi, 374 pages
|z 9781784398859
|
830 |
|
0 |
|a Community experience distilled.
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781784398859/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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938 |
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|a ebrary
|b EBRY
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