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Digital representations of the real world : how to capture, model, and render visual reality /

As much as we need computer graphics to generate artificial images (e.g., alien weapons, talking hamsters), we also need digital models of real-world objects for a variety of applications (e.g., digitized cities for online maps, food for commercials, planes for film stunts, cars for virtual reality)...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Magnor, Marcus A. (Marcus Andreas), 1972- (Editor ), Grau, Oliver (Editor ), Sorkine-Hornung, Olga, 1981- (Editor ), Theobalt, Christian (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press, [2015]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Descripción
Sumario:As much as we need computer graphics to generate artificial images (e.g., alien weapons, talking hamsters), we also need digital models of real-world objects for a variety of applications (e.g., digitized cities for online maps, food for commercials, planes for film stunts, cars for virtual reality). This book presents the state-of-the-art research into how complex, real-world scenes are digitized to create realistic virtual worlds. It covers the entire pipeline from acquisition, data processing, and modeling to content editing, photorealistic rendering, and user interaction.
Descripción Física:1 online resource
Bibliografía:Includes bibliographical references and index.
ISBN:9781482243826
1482243822
1482243814
9781482243819