|
|
|
|
LEADER |
00000cam a2200000Ii 4500 |
001 |
OR_ocn903488922 |
003 |
OCoLC |
005 |
20231017213018.0 |
006 |
m o d |
007 |
cr cnu|||unuuu |
008 |
150216s2015 nyua o 001 0 eng d |
040 |
|
|
|a N$T
|b eng
|e rda
|e pn
|c N$T
|d N$T
|d CDX
|d EBLCP
|d DEBSZ
|d UMI
|d DEBBG
|d TYFRS
|d OCLCQ
|d VT2
|d OCLCF
|d CEF
|d AU@
|d WYU
|d LVT
|d UAB
|d OCLCQ
|d OCLCO
|d OCLCQ
|d OCLCO
|d OCLCQ
|d OCLCO
|
019 |
|
|
|a 904518263
|a 913971942
|a 958099772
|a 1058592521
|a 1097159373
|
020 |
|
|
|a 9781317745761
|q (electronic bk.)
|
020 |
|
|
|a 1317745760
|q (electronic bk.)
|
020 |
|
|
|a 9781317745754
|
020 |
|
|
|a 1317745752
|
020 |
|
|
|a 1138014095
|
020 |
|
|
|a 9781138014091
|
020 |
|
|
|a 9781315794853
|
020 |
|
|
|a 1315794853
|
020 |
|
|
|a 9781317745747
|
020 |
|
|
|a 1317745744
|
020 |
|
|
|a 9781138428270
|
020 |
|
|
|a 1138428272
|
020 |
|
|
|z 9781138014091
|
029 |
1 |
|
|a DEBBG
|b BV043019812
|
029 |
1 |
|
|a DEBSZ
|b 432121188
|
029 |
1 |
|
|a DEBSZ
|b 455693838
|
029 |
1 |
|
|a DEBSZ
|b 456580557
|
029 |
1 |
|
|a GBVCP
|b 882845780
|
029 |
1 |
|
|a AU@
|b 000067095578
|
029 |
1 |
|
|a AU@
|b 000056070768
|
035 |
|
|
|a (OCoLC)903488922
|z (OCoLC)904518263
|z (OCoLC)913971942
|z (OCoLC)958099772
|z (OCoLC)1058592521
|z (OCoLC)1097159373
|
037 |
|
|
|a CL0500000615
|b Safari Books Online
|
050 |
|
4 |
|a QA76.76.C672
|
072 |
|
7 |
|a COM
|x 013000
|2 bisacsh
|
072 |
|
7 |
|a COM
|x 014000
|2 bisacsh
|
072 |
|
7 |
|a COM
|x 018000
|2 bisacsh
|
072 |
|
7 |
|a COM
|x 067000
|2 bisacsh
|
072 |
|
7 |
|a COM
|x 032000
|2 bisacsh
|
072 |
|
7 |
|a COM
|x 037000
|2 bisacsh
|
072 |
|
7 |
|a COM
|x 052000
|2 bisacsh
|
082 |
0 |
4 |
|a 004.167
|2 23
|
049 |
|
|
|a UAMI
|
100 |
1 |
|
|a Mekersa, David,
|e author.
|
245 |
1 |
0 |
|a Create 2D mobile games with Corona SDK :
|b for iOS and Android /
|c David Mekersa.
|
246 |
3 |
|
|a Create two dimensional mobile games with Corona Software Development Kit
|
264 |
|
1 |
|a New York :
|b Focal Press,
|c 2015.
|
300 |
|
|
|a 1 online resource :
|b color illustrations
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
500 |
|
|
|a Includes index.
|
588 |
0 |
|
|a Online resource; title from PDF title page (EBSCO, viewed March 6, 2015).
|
505 |
0 |
|
|a Cover; Half Title; Title; Copyright; Contents; Acknowledgments; Part 1: Lua; Get Prepared; Variables, Tables, and Expressions; Functions; Control Structure Statements; Arrays and Lists; Object-Oriented Programming With Lua; Part 2: Display; Texts; Images; Shapes; Part 3: Move; Move Objects Around the Screen: The Interactive Way; Move Objects Around the Screen: Frame by Frame; Make Them Fall: The Physics Engine; Make Them Collide But Not Fall; Animate Images With Sprites; Part 4: Advanced Features; Add Sounds and Music; Menu and User Interface; The Screen Jungles; Save and Restore Data
|
505 |
8 |
|
|a Part 5: To the StoresTest and Debug; Debug; Deploy; More With Corona SDK?; Part 6: Epilog; Index
|
520 |
|
|
|a Corona SDK is one of the most powerful tools used to create games and apps for mobile devices. The market requires speed; new developers need to operate quickly and efficiently. Create 2D Mobile Games with Corona SDK gives you the tools needed to master Corona - even within the framework of professional constraints. A must-read guide, this book gives you fast, accurate tips to learn the programming language necessary to create games. Read it sequentially or as an FAQ and you will have the tools you need to create any base game before moving on to advanced topics. The tutorial-based format:Conta.
|
590 |
|
|
|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
630 |
0 |
0 |
|a Android (Electronic resource)
|
630 |
0 |
0 |
|a iOS (Electronic resource)
|
630 |
0 |
7 |
|a Android (Electronic resource)
|2 fast
|
630 |
0 |
7 |
|a iOS (Electronic resource)
|2 fast
|
650 |
|
0 |
|a Mobile games.
|
650 |
|
0 |
|a Smartphones
|x Programming.
|
650 |
|
6 |
|a Jeux sur mobile.
|
650 |
|
6 |
|a Téléphones intelligents
|x Programmation.
|
650 |
|
7 |
|a COMPUTERS
|x Computer Literacy.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Computer Science.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Data Processing.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Hardware
|x General.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Information Technology.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Machine Theory.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Reference.
|2 bisacsh
|
650 |
|
7 |
|a Mobile games
|2 fast
|
776 |
0 |
8 |
|i Print version:
|a Mekersa, David.
|t Create 2D Mobile Games with Corona SDK : For iOS and Android.
|d Hoboken : Taylor and Francis, ©2015
|z 9781138014091
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781138014091/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
|
|
|a Coutts Information Services
|b COUT
|n 30976869
|
938 |
|
|
|a ProQuest Ebook Central
|b EBLB
|n EBL1974423
|
938 |
|
|
|a EBSCOhost
|b EBSC
|n 955804
|
938 |
|
|
|a Taylor & Francis
|b TAFR
|n 9781315794853
|
994 |
|
|
|a 92
|b IZTAP
|