Essential skills for 3D modeling, rendering, and animation /
"Preface Late at night, 1997, in some little one-bedroom apartment on Lexington Avenue, in Lexington, Kentucky, I installed my very first 3D software on my self-built HP Windows 95 workstation. It had 64 megabytes of RAM and an Intel Pentium 32 gigahertz processor. Caligari Truespace was an anc...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Boca Raton :
CRC Press, Taylor & Francis Group,
[2015]
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Ch. 1 Understanding 3D space
- Ch. 2 Polygonal geometry
- Ch. 3 NURBS and curve-based geometry
- Ch. 4 Lighting, materials, textures, and UVs
- Ch. 5 Animation.