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Adventures in Raspberry Pi /

Adventures in Raspberry Pi, 2nd edition includes 9 cool projects that show you how to set up and start developing on your Raspberry Pi. Updated for the release of the Rev 3 board, this second edition covers all the latest features and tells you everything you need to know. Written specifically for 1...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Philbin, Carrie Anne (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Chichester, West Sussex : Wiley, [2015]
Edición:2nd edition.
Colección:Adventures In.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Title Page; Copyright Page; About the Author; Acknowledgments; Contents; Introduction; Adventure 1: You Have a Raspberry Pi. Now What?; What Hardware Do You Need?; What Other Equipment Is Helpful?; Setting Up the Raspberry Pi; Downloading and Copying the Raspbian Operating System . .; Preparing an SD Card to Store Your Software; Making It Easy with NOOBS; Plugging in the Hardware; Installing and Configuring the Software; Logging in to Your Raspberry Pi; Exploring the Desktop in Raspbian; Shutting Down Your Raspberry Pi; Backing up an SD Card Image
  • Adventure 2: Taking Command of Your Raspberry PiExploring the Terminal; Commands for Navigating Through Your File System; Understanding sudo; Launching Programs from the Command Line; Managing Files and Directories; Installing and Updating Applications; Downloading and Installing Applications; Learning More About an Application; Upgrading Your Apps; Editing Files; Using Shutdown and Restart Commands; Continuing Your Text Adventure; Adventure 3: Creating Stories and Games with Scratch; Getting Started with Scratch; The Scratch Interface; A Quick Hello from Scratch Cat; Setting the Stage
  • Creating Costumes and Original SpritesUsing the Scratch Sprite Image Library; Editing an Existing Sprite; Creating Your Own Original Sprites; Animating a Crazy Monkey; Creating an Adventure Role-Playing Game; Creating Your Sprite and Stage; Setting the Start Position of the Adventurer Sprite; Creating Variables: Including Health Points for the Adventurer Sprite; Controlling the Direction and Movement of the Adventurer Sprite; Entering a Cave and Switching Backgrounds; Adding a Script to Make the Adventurer Sprite Move Between Backgrounds; Adding a Script to Switch the Stage
  • Creating an Enchanted Key to Exit the Cave and Giving Extra Health PointsUsing "if" Statements to Show and Hide Sprites; Creating Health-Point-Stealing Sprites; Improving the Movement of the Adventurer Sprite Using "if" Blocks; Creating a Game Over Screen; Ideas for Improvements to Your Game; Adventure 4: Programming Shapes with Turtle Graphics; Scratch Turtle Graphics; Using Pen Down and Pen Up; Drawing Simple Shapes; Using "clear" and Setting a Start Point; Using Variables Instead of Values; Changing the Size and Colour of the Pen; Creating Spiral Patterns
  • Using User Input to Determine the Number of SidesPython Turtle Graphics; Introducing Python Modules; The IDLE Environment and the Interpreter Window; Using the Turtle Module in Python; Using a Text Editor; Using "for" Loops and Lists; The "range" Function; Other Python Turtle Module Commands; Pen Up and Pen Down; Setting the Pen Colour and Size; Stamping; Some Super Spirals; Further Adventures with Python Turtle; Adventure 5: Programming with Python; Getting Set Up for Python; Python Programming Language; The IDLE Environment; Programming in Python: Using a Function