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Adventures in Raspberry Pi /

Adventures in Raspberry Pi, 2nd edition includes 9 cool projects that show you how to set up and start developing on your Raspberry Pi. Updated for the release of the Rev 3 board, this second edition covers all the latest features and tells you everything you need to know. Written specifically for 1...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Philbin, Carrie Anne (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Chichester, West Sussex : Wiley, [2015]
Edición:2nd edition.
Colección:Adventures In.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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520 |a Adventures in Raspberry Pi, 2nd edition includes 9 cool projects that show you how to set up and start developing on your Raspberry Pi. Updated for the release of the Rev 3 board, this second edition covers all the latest features and tells you everything you need to know. Written specifically for 11-15 year-olds, this book uses the wildly successful, Raspberry Pi to explain the fundamentals of computing. You'll have a blast learning basic programming and system administration skills, beginning with the very basics of how to plug in the board and turn it on. Each project includes an instructional video so you can jump right in and start going through the lessons on your own. This hands-on book gets you up and running fast, with fun projects that let you explore. Learn how to "talk to" your Raspberry PiCreate games and stories with ScratchProgram with Turtle Graphics and PythonCode music and create a Raspberry Pi jukeboxIf you want to get started programming today, Adventures in Raspberry Pi is the ultimate hands-on guide. The EPUB format of this title may not be compatible for use on all handheld devices 
588 0 |a Vendor-supplied metadata. 
505 0 |a Title Page; Copyright Page; About the Author; Acknowledgments; Contents; Introduction; Adventure 1: You Have a Raspberry Pi. Now What?; What Hardware Do You Need?; What Other Equipment Is Helpful?; Setting Up the Raspberry Pi; Downloading and Copying the Raspbian Operating System . .; Preparing an SD Card to Store Your Software; Making It Easy with NOOBS; Plugging in the Hardware; Installing and Configuring the Software; Logging in to Your Raspberry Pi; Exploring the Desktop in Raspbian; Shutting Down Your Raspberry Pi; Backing up an SD Card Image 
505 8 |a Adventure 2: Taking Command of Your Raspberry PiExploring the Terminal; Commands for Navigating Through Your File System; Understanding sudo; Launching Programs from the Command Line; Managing Files and Directories; Installing and Updating Applications; Downloading and Installing Applications; Learning More About an Application; Upgrading Your Apps; Editing Files; Using Shutdown and Restart Commands; Continuing Your Text Adventure; Adventure 3: Creating Stories and Games with Scratch; Getting Started with Scratch; The Scratch Interface; A Quick Hello from Scratch Cat; Setting the Stage 
505 8 |a Creating Costumes and Original SpritesUsing the Scratch Sprite Image Library; Editing an Existing Sprite; Creating Your Own Original Sprites; Animating a Crazy Monkey; Creating an Adventure Role-Playing Game; Creating Your Sprite and Stage; Setting the Start Position of the Adventurer Sprite; Creating Variables: Including Health Points for the Adventurer Sprite; Controlling the Direction and Movement of the Adventurer Sprite; Entering a Cave and Switching Backgrounds; Adding a Script to Make the Adventurer Sprite Move Between Backgrounds; Adding a Script to Switch the Stage 
505 8 |a Creating an Enchanted Key to Exit the Cave and Giving Extra Health PointsUsing "if" Statements to Show and Hide Sprites; Creating Health-Point-Stealing Sprites; Improving the Movement of the Adventurer Sprite Using "if" Blocks; Creating a Game Over Screen; Ideas for Improvements to Your Game; Adventure 4: Programming Shapes with Turtle Graphics; Scratch Turtle Graphics; Using Pen Down and Pen Up; Drawing Simple Shapes; Using "clear" and Setting a Start Point; Using Variables Instead of Values; Changing the Size and Colour of the Pen; Creating Spiral Patterns 
505 8 |a Using User Input to Determine the Number of SidesPython Turtle Graphics; Introducing Python Modules; The IDLE Environment and the Interpreter Window; Using the Turtle Module in Python; Using a Text Editor; Using "for" Loops and Lists; The "range" Function; Other Python Turtle Module Commands; Pen Up and Pen Down; Setting the Pen Colour and Size; Stamping; Some Super Spirals; Further Adventures with Python Turtle; Adventure 5: Programming with Python; Getting Set Up for Python; Python Programming Language; The IDLE Environment; Programming in Python: Using a Function 
588 0 |a Print version record. 
542 |f Copyright © John Wiley & Sons  |g 2015 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Raspberry Pi (Computer) 
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