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GPGPU programming for games and science /

"This in-depth, practical guide describes high-performance computing on general purpose graphics processing units (GPGPUs) using DirectX 11. Suitable for game developers and computing professionals, the book cohesively blends principles, practice, and software engineering and includes many algo...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Eberly, David H. (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press, [2015]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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245 1 0 |a GPGPU programming for games and science /  |c David H. Eberly. 
246 3 |a General purpose graphics processing unit programming for games and science 
264 1 |a Boca Raton, FL :  |b CRC Press,  |c [2015] 
264 4 |c Ã2015 
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