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GPGPU programming for games and science /

"This in-depth, practical guide describes high-performance computing on general purpose graphics processing units (GPGPUs) using DirectX 11. Suitable for game developers and computing professionals, the book cohesively blends principles, practice, and software engineering and includes many algo...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Eberly, David H. (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press, [2015]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Descripción
Sumario:"This in-depth, practical guide describes high-performance computing on general purpose graphics processing units (GPGPUs) using DirectX 11. Suitable for game developers and computing professionals, the book cohesively blends principles, practice, and software engineering and includes many algorithm examples and high-quality source code to illustrate the concepts. A fully featured engine for computing and graphics helps readers avoid having to write a large amount of infrastructure code necessary for even the simplest of applications involving shader programming"--
Descripción Física:1 online resource (xxvii, 433 pages) : illustrations
Bibliografía:Includes bibliographical references (pages 429-433).
ISBN:9781466595361
1466595361
1466595353
9781466595354
1322637857
9781322637853
9780429168666
0429168667