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3D animation for the raw beginner using Maya /

"Accessible to art, engineering, computer science, and film students and professionals, this text provides a concise, principles-based introduction to 3D animation. It emphasizes the process for creating animated projects in a nonmathematical fashion. The text focuses on how to carry out this p...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: King, R. (Roger), 1942- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press, Taylor & Francis, [2015]
Colección:Chapman & Hall/CRC computer graphics, geometric modeling, and animation series
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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100 1 |a King, R.  |q (Roger),  |d 1942-  |e author. 
245 1 0 |a 3D animation for the raw beginner using Maya /  |c Roger "Buzz" King. 
246 3 |a Three dimensional animation for the raw beginner using Maya 
264 1 |a Boca Raton, FL :  |b CRC Press, Taylor & Francis,  |c [2015] 
264 4 |c Ã2015 
300 |a 1 online resource (xxv, 425 pages, 17 unnumbered pages of plates) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 0 |a Chapman & Hall/CRC computer graphics, geometric modeling, and animation series 
504 |a Includes bibliographical references and index. 
520 |a "Accessible to art, engineering, computer science, and film students and professionals, this text provides a concise, principles-based introduction to 3D animation. It emphasizes the process for creating animated projects in a nonmathematical fashion. The text focuses on how to carry out this process with Autodesk Maya, the gold standard in 3D animation. Each chapter introduces a critical aspect of the 3D animation process and guides readers through simple, step-by-step tutorials that link key principles to Autodesk Maya techniques."--  |c Provided by publisher 
505 0 |a Getting oriented -- The Maya interface and modeling concepts in Maya -- Modeling, creating materials, and rendering -- Hierarchies of objects, a polygon example, detailed polygon modeling, and a NURBS example -- Materials, bump maps, lights, projection versus normal textures, connecting NURBS surfaces, and layered textures -- Particle dynamics -- A first look at adding animation -- The fuzzy border between modeling and animating -- Light fog, fluids, and another look at materials -- An example model: a closet -- Specialized animation techniques -- Specialized materials and material effects -- The UV texture editor -- Multi-app Maya workflow, managing complex scenes, and sculpting applications -- Advanced light and materials properties and effects -- The cabana -- Cool concepts. 
588 0 |a Online resource; title from digital title page (viewed on May 20, 2019). 
546 |a English. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
630 0 0 |a Maya (Computer file) 
630 0 7 |a Maya (Computer file)  |2 fast 
650 0 |a Computer animation  |v Amateurs' manuals. 
650 0 |a Three-dimensional display systems. 
650 6 |a Animation par ordinateur  |v Manuels d'amateurs. 
650 6 |a Affichage tridimensionnel. 
650 7 |a three-dimensional.  |2 aat 
650 7 |a COMPUTERS  |x Computer Graphics.  |2 bisacsh 
650 7 |a Computer animation  |2 fast 
650 7 |a Three-dimensional display systems  |2 fast 
655 7 |a Handbooks and manuals  |2 fast 
776 0 8 |i Print version :  |a King, R. (Roger), 1942-  |t 3D animation for the raw beginner using Maya.  |d Boca Raton : Taylor & Francis, [2015]  |z 9781439852644  |w (DLC) 2014008500  |w (OCoLC)881386283 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781439852644/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
938 |a CRC Press  |b CRCP  |n 9781482249248 
938 |a YBP Library Services  |b YANK  |n 12368861 
994 |a 92  |b IZTAP