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Computer graphics through openGL : from theory to experiments /

Hello WorldAn Invitation to Computer GraphicsOn to OpenGL and 3D Computer Graphics Tricks of the Trade An OpenGL Toolbox Movers and Shapers Transformation, Animation and ViewingInside Animation: The Theory of TransformationsAdvanced Animation Techniques Geometry for the Home Office Convexity and Int...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Guha, Sumanta (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press, [2015]
Edición:Second edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Part I: Hello World
  • Chapter 1: An Invitation to Computer Graphics
  • Chapter 2: On to OpenGL and 3D Computer Graphics
  • Part II: Tricks of the Trade
  • Chapter 3: An OpenGL Toolbox
  • Part III: Movers and Shapers
  • Chapter 4: Transformation, Animation and Viewing
  • Chapter 5: Inside Animation: The Theory of Transformations
  • Chapter 6: Advanced Animation Techniques
  • Part IV: Geometry for the Home Office
  • Chapter 7: Convexity and Interpolation
  • Chapter 8: Triangulation
  • Chapter 9: Orientation
  • Part V: Making Things Up
  • Chapter 10: Modeling in 3D Space
  • Part VI: Lights, Camera, Equation
  • Chapter 11: Color and Light
  • Chapter 12: Texture
  • Chapter 13: Special Visual Techniques
  • Part VII: Pixels, Pixels, Everywhere
  • Chapter 14: Raster Algorithms
  • Part VIII: Anatomy of Curves and Surfaces
  • Chapter 15: Bezier
  • Chapter 16: B-Spline
  • Chapter 17: Hermite
  • Part IX: Well Projected
  • Chapter 18: Applications of Projective Spaces
  • Part X: The Time is Pipe
  • Chapter 19: Fixed-Functionality Pipelines
  • Part XI: Rendering Pipe Dreams
  • Chapter 20: OpenGL 4.3, Shaders and the Programmable Pipeline: Liftoff
  • Chapter 21: OpenGL 4.3, Shaders and the Programmable Pipeline: Escape Velocity.