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|a Nagle, Dan,
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|a HTML5 game engines :
|b app development and distribution /
|c Dan Nagle.
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|a Hyper text markup language five game engines
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|a Boca Raton, FL :
|b CRC Press, Taylor & Francis Group,
|c [2014]
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|c ©2014
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|a 1 online resource (xvii, 192 pages) :
|b illustrations
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|a "An A K Peters book."
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|a Includes bibliographical references (pages 185-192).
|
520 |
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|a "Build and Distribute Your Game Using an HTML5 Game EngineAs mobile hardware improves, HTML5 is gradually being used for gaming apps and a growing industry of game engines has begun to support it. HTML5 Game Engines: App Development and Distribution presents an introduction to development with HTML5 game engines as well as an in-depth look at popular engines. Along with downloadable example projects for each engine, the book provides techniques for packaging and distributing the final app to all the major platforms. Get Hands-On Guidance through Practical Techniques and ExamplesThe book is divided into three parts. The first one covers the essentials of HTML5, discusses development strategies and techniques, and takes you through a basic pong game running in the browser with no dependencies. The second part implements four games using the Crafty, EaselJS, Impact, and Turbulenz game engines. In the third part, the author describes how several of these games are distributed on platforms, such as the Chrome Web Store, Apple iOS App Store, Google Play Store, and Facebook"--
|c Provided by publisher.
|
505 |
0 |
|
|a Front Cover -- Contents -- Preface -- How to Use This Book -- About the Author -- Acknowledgments -- Part I: HTML5 Game Development -- Chapter 1: Introduction to HTML5 -- Chapter 2: HTML5 Development Strategies -- Part II: HTML5 Game Engines -- Chapter 3: Crafty -- Chapter 4: EaselJS -- Chapter 5: Impact -- Chapter 6: Turbulenz -- Part III: HTML5 App Distribution -- Chapter 7: Chrome Web Store -- Chapter 8: Apple iOS App Store -- Chapter 9: Google Play Store -- Chapter 10: Facebook App -- Chapter 11: Windows and Mac Native -- Chapter 12: Final Notes -- Tools Appendix -- Bibliography -- Back Cover.
|
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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|a HTML (Langage de balisage)
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650 |
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|a Jeux sur Internet.
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|a Programmation Internet.
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|a Logiciels d'application
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|i Print version:
|a Nagle, Dan.
|t HTML5 game engines.
|d Boca Raton : CRC Press Taylor & Francis Group, [2014]
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