Advanced ActionScript 3 : design patterns /
Advanced ActionScript 3 is a fresh look and new approach to utilizing valuable, structural techniques and methods that are commonly used in the field of rich interactive application development. With each method broken down into different strategized explanations, you'll find the approach most...
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
[Berkeley, CA] :
Apress,
2015.
|
Edición: | Second edition. |
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- At a Glance; Introduction; Chapter 1: Object-Oriented Programming; Encapsulation; Polymorphism; Inheritance; Data Hiding; ActionScript as an Object-Oriented Language; Defining an External Definition; Parts of a Class; The Constructor; Custom Namespaces; Declaring the Namespace Identifier; Applying a Custom Namespace; Opening a Namespace within a Class; Constructing an Interface; Change; General Terms and Definitions; Summary; Key Points; Chapter 2: ActionScript 3: The Facts Behind the Basics; ActionScript 3; The Traits Object; Garbage Collection; Memory Management; Mark and Sweep.
- Implementing a Disposable PatternManually Declared Stage instances; Application Domain; The LoaderContext; The Class Object; getDefinition()); getDefinitionByName()); Strong Typing; Runtime Type Checking; Compile-Time Type Checking; Restricting a Dynamic Language; Casting; Configuration Constants; ActionScript Editors; Summary; Key Points; Chapter 3: Decision-Making and Planning; Object-Oriented Analysis (OOA); Case Study; The Kick-Off; Turning Off the Volume; Use Case Scenario; Requirements from the Features; Flow Chart; Performance; Layering; Analysis Continued; The Breakup; Product Gallery.
- PerformanceScenic Gallery; Footer; Wrapping Up the Analysis; Object Oriented Design (OOD); Summary; Key Points; Chapter 4: Intro to Design Patterns; Design Patterns Catalog; Selecting Patterns; Pattern Identification; Reading a Design Pattern; UML; The Class Diagram; Classes; Relationships; Association; Aggregation; Composition; Generalization; Interfaces; Chapter Summary; Key Points; Upcoming Chapters; Chapter 5: Q & A; Quiz 1; Answers to Quiz 1; Quiz 2; Answers to Quiz 2; Chapter 6: Creational Patterns; That Which Must Not Be Named; The Simple Factory; A Comprehensive Look; Example; FAQ.
- The Factory Method PatternA Comprehensive Look; Vignette; The AS3 Cast; When It's Useful; Example; FAQ; Related Patterns; The Abstract Factory Pattern; A Comprehensive Look; Vignette; The AS3 Cast; When It's Useful; Example; FAQ; Related Patterns; The Builder Pattern; A Comprehensive Look; Vignette; The AS3 Cast; When It's Useful; Example; FAQ; Related Patterns; The Simple Singleton Pattern; A Comprehensive Look; Vignette; The AS3 Cast; Example; The Singleton Pattern; A Comprehensive Look; Vignette; The AS3 Cast; When It's Useful; Example; FAQ; Related Patterns; Summary; Key Points.
- Chapter 7: Behavioral PatternsThe Strategy Pattern; A Comprehensive Look; Vignette; The AS3 Cast; When It's Useful; Example; Related Patterns; The Template Method Pattern; A Comprehensive Look; Vignette; The AS3 Cast; When It's Useful; Example; FAQ; Related Patterns; The Command Pattern; A Comprehensive Look; Vignette; The AS3 Cast; When It's Useful; Example; FAQ; Related Patterns; The Chain of Responsibility Pattern; A Comprehensive Look; Vignette; The AS3 Cast; When It's Useful; Example; FAQ; Related Patterns; The Iterator Pattern; A Comprehensive Look; Vignette; The AS3 Cast.