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00000cam a2200000Mi 4500 |
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OR_ocn900314820 |
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OCoLC |
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20231017213018.0 |
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150416s2014 cau o 000 0 eng d |
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|a COO
|b eng
|e rda
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|d OCLCO
|d OCLCF
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|d REB
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|d KSU
|d OCLCQ
|d DEBBG
|d WYU
|d CNCEN
|d RDF
|d OCLCO
|d OCLCQ
|d OCLCA
|d OCL
|d OCLCA
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019 |
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|a 967704379
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020 |
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|a 9780133812329
|q (electronic bk.)
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020 |
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|a 0133812324
|q (electronic bk.)
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|z 9780133812633
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|z 0133812634
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|z 9780133812176
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|z 0133812170
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|b 897160010
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|b 000067102431
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|b 000057233099
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|a (OCoLC)900314820
|z (OCoLC)967704379
|
037 |
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|a CL0500000811
|b Safari Books Online
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050 |
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|a QA76.76.C672
|
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|a GAM
|x 001000
|2 bisacsh
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0 |
4 |
|a 794.81526
|2 23
|
049 |
|
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|a UAMI
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100 |
1 |
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|a Adams, Ernest
|q (Ernest W.),
|e author.
|
245 |
1 |
0 |
|a Fundamentals of adventure game design /
|c Ernest Adams.
|
264 |
|
1 |
|a [San Francisco, California] :
|b New Riders,
|c [2014]
|
264 |
|
4 |
|c ©2014
|
300 |
|
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|a 1 online resource
|
336 |
|
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|a text
|b txt
|2 rdacontent
|
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|a computer
|b c
|2 rdamedia
|
338 |
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|a online resource
|b cr
|2 rdacarrier
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588 |
0 |
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|a Online resource; title from pdf title page (Safari Books Online, viewed Apr. 17, 2015).
|
520 |
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|a You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the adventure game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the adventure game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.
|
590 |
|
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
650 |
|
0 |
|a Computer games
|x Programming.
|
650 |
|
0 |
|a Computer games
|x Design.
|
650 |
|
0 |
|a Video games
|x Design.
|
650 |
|
6 |
|a Jeux d'ordinateur
|x Programmation.
|
650 |
|
6 |
|a Jeux d'ordinateur
|x Conception.
|
650 |
|
6 |
|a Jeux vidéo
|x Conception.
|
650 |
|
7 |
|a GAMES
|x Board.
|2 bisacsh
|
650 |
|
7 |
|a Computer games
|x Design.
|2 fast
|0 (OCoLC)fst00872112
|
650 |
|
7 |
|a Video games
|x Programming.
|2 fast
|0 (OCoLC)fst00872114
|
650 |
|
7 |
|a Video games
|x Design.
|2 fast
|0 (OCoLC)fst01166425
|
650 |
|
7 |
|a Engineering & Applied Sciences.
|2 hilcc
|
650 |
|
7 |
|a Computer Science.
|2 hilcc
|
776 |
0 |
8 |
|i Print version:
|a Adams, Ernest.
|t Fundamentals of adventure game design.
|d [San Francisco, California] : New Riders, 2014
|z 9780133812176
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9780133812633/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
|
|
|a EBSCOhost
|b EBSC
|n 1600523
|
994 |
|
|
|a 92
|b IZTAP
|