Tabla de Contenidos:
  • Chapter 1 Introduction
  • chapter 2 Objects and Graphics Devices
  • chapter 3 Interaction and Graphical Interfaces
  • chapter 4 Geometry
  • chapter 5 Color
  • chapter 6 Digital Image
  • chapter 7 Description of 3D Scenes
  • chapter 8 3D Geometric Models
  • chapter 9 Modeling Techniques
  • chapter 10 Hierarchies and Articulated Objects
  • chapter 11 Viewing and Camera Transformations
  • chapter 12 Surface Clipping for Viewing
  • chapter 13 Rasterization
  • chapter 14 Visible Surface Calculation
  • chapter 15 Local Illumination Models
  • chapter 16 Global Illumination
  • chapter 17 Mapping Techniques
  • chapter 18 Shading
  • chapter 19 3D Graphics Systems.