MARC

LEADER 00000cam a2200000Mi 4500
001 OR_ocn900314003
003 OCoLC
005 20231017213018.0
006 m o d
007 cr |n|||||||||
008 150108s2012 xx o 000 0 eng d
040 |a COO  |b eng  |e pn  |c COO  |d VT2  |d EBLCP  |d OCLCQ  |d N$T  |d OCLCF  |d MERUC  |d OCLCQ  |d UKMGB  |d OCLCQ  |d UWO  |d OTZ  |d TYFRS  |d OCLCA  |d OCLCQ  |d OCLCO  |d OCLCQ  |d OCLCO 
015 |a GBB7A1549  |2 bnb 
016 7 |a 018373416  |2 Uk 
020 |a 9781466571235  |q (electronic bk.) 
020 |a 1466571233  |q (electronic bk.) 
024 7 |a 10.1201/b12743  |2 doi 
029 1 |a AU@  |b 000062522681 
029 1 |a UKMGB  |b 018373416 
029 1 |a AU@  |b 000056061298 
035 |a (OCoLC)900314003 
037 |a TANDF_284565  |b Ingram Content Group 
050 4 |a T385 .V415 2015 
072 7 |a COM  |x 000000  |2 bisacsh 
072 7 |a UMK  |2 bicscc 
082 0 4 |a 006.6/93  |a 006.693 
049 |a UAMI 
100 1 |a Jonas Gomes. Luiz Velho. Sousa, Costa. 
245 1 0 |a Design and Implementation of 3D Graphics Systems /  |c Jonas Gomes. Luiz Velho. Sousa, Costa. 
260 |a [Place of publication not identified] :  |b A K Peters/CRC Press,  |c 2012. 
300 |a 1 online resource 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
500 |a Title from content provider. 
520 8 |a Annotation  |b Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book's website. This book, along with its companion Computer Graphics: Theory and Practice, gives readers a full understanding of the principles and practices of implementing 3D graphics systems. 
505 0 |a Chapter 1 Introduction -- chapter 2 Objects and Graphics Devices -- chapter 3 Interaction and Graphical Interfaces -- chapter 4 Geometry -- chapter 5 Color -- chapter 6 Digital Image -- chapter 7 Description of 3D Scenes -- chapter 8 3D Geometric Models -- chapter 9 Modeling Techniques -- chapter 10 Hierarchies and Articulated Objects -- chapter 11 Viewing and Camera Transformations -- chapter 12 Surface Clipping for Viewing -- chapter 13 Rasterization -- chapter 14 Visible Surface Calculation -- chapter 15 Local Illumination Models -- chapter 16 Global Illumination -- chapter 17 Mapping Techniques -- chapter 18 Shading -- chapter 19 3D Graphics Systems. 
504 |a Includes bibliographical references and index. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Computer graphics. 
650 0 |a Three-dimensional imaging. 
650 0 |a Three-dimensional display systems. 
650 0 |a Geometric programming. 
650 0 |a Geometrical models. 
650 2 |a Computer Graphics 
650 2 |a Imaging, Three-Dimensional 
650 6 |a Infographie. 
650 6 |a Imagerie tridimensionnelle. 
650 6 |a Affichage tridimensionnel. 
650 6 |a Programmation géométrique. 
650 6 |a Modèles géométriques. 
650 7 |a computer graphics.  |2 aat 
650 7 |a three-dimensional.  |2 aat 
650 7 |a COMPUTERS  |x General.  |2 bisacsh 
650 7 |a Computer graphics  |2 fast 
650 7 |a Geometric programming  |2 fast 
650 7 |a Geometrical models  |2 fast 
650 7 |a Three-dimensional display systems  |2 fast 
650 7 |a Three-dimensional imaging  |2 fast 
776 0 8 |i Print version:  |z 9781138428058(Hardback) 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781466571235/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
938 |a Taylor & Francis  |b TAFR  |n 9780429102097 
938 |a ProQuest Ebook Central  |b EBLB  |n EBL4744367 
938 |a ProQuest Ebook Central  |b EBLB  |n EBL1633388 
938 |a EBSCOhost  |b EBSC  |n 1499626 
994 |a 92  |b IZTAP