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150108s2012 xx o 000 0 eng d |
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|a 018373416
|2 Uk
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|a 9781466571235
|q (electronic bk.)
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|a 1466571233
|q (electronic bk.)
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|a 10.1201/b12743
|2 doi
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|a AU@
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|a UKMGB
|b 018373416
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|b 000056061298
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|a (OCoLC)900314003
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|a TANDF_284565
|b Ingram Content Group
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|a T385 .V415 2015
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|a 006.6/93
|a 006.693
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|a UAMI
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|a Jonas Gomes. Luiz Velho. Sousa, Costa.
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245 |
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|a Design and Implementation of 3D Graphics Systems /
|c Jonas Gomes. Luiz Velho. Sousa, Costa.
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260 |
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|a [Place of publication not identified] :
|b A K Peters/CRC Press,
|c 2012.
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300 |
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|a 1 online resource
|
336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
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|a Title from content provider.
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|a Annotation
|b Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book's website. This book, along with its companion Computer Graphics: Theory and Practice, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.
|
505 |
0 |
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|a Chapter 1 Introduction -- chapter 2 Objects and Graphics Devices -- chapter 3 Interaction and Graphical Interfaces -- chapter 4 Geometry -- chapter 5 Color -- chapter 6 Digital Image -- chapter 7 Description of 3D Scenes -- chapter 8 3D Geometric Models -- chapter 9 Modeling Techniques -- chapter 10 Hierarchies and Articulated Objects -- chapter 11 Viewing and Camera Transformations -- chapter 12 Surface Clipping for Viewing -- chapter 13 Rasterization -- chapter 14 Visible Surface Calculation -- chapter 15 Local Illumination Models -- chapter 16 Global Illumination -- chapter 17 Mapping Techniques -- chapter 18 Shading -- chapter 19 3D Graphics Systems.
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504 |
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|a Includes bibliographical references and index.
|
590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
|
0 |
|a Computer graphics.
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650 |
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0 |
|a Three-dimensional imaging.
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650 |
|
0 |
|a Three-dimensional display systems.
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650 |
|
0 |
|a Geometric programming.
|
650 |
|
0 |
|a Geometrical models.
|
650 |
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2 |
|a Computer Graphics
|
650 |
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2 |
|a Imaging, Three-Dimensional
|
650 |
|
6 |
|a Infographie.
|
650 |
|
6 |
|a Imagerie tridimensionnelle.
|
650 |
|
6 |
|a Affichage tridimensionnel.
|
650 |
|
6 |
|a Programmation géométrique.
|
650 |
|
6 |
|a Modèles géométriques.
|
650 |
|
7 |
|a computer graphics.
|2 aat
|
650 |
|
7 |
|a three-dimensional.
|2 aat
|
650 |
|
7 |
|a COMPUTERS
|x General.
|2 bisacsh
|
650 |
|
7 |
|a Computer graphics
|2 fast
|
650 |
|
7 |
|a Geometric programming
|2 fast
|
650 |
|
7 |
|a Geometrical models
|2 fast
|
650 |
|
7 |
|a Three-dimensional display systems
|2 fast
|
650 |
|
7 |
|a Three-dimensional imaging
|2 fast
|
776 |
0 |
8 |
|i Print version:
|z 9781138428058(Hardback)
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781466571235/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
|
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|a Taylor & Francis
|b TAFR
|n 9780429102097
|
938 |
|
|
|a ProQuest Ebook Central
|b EBLB
|n EBL4744367
|
938 |
|
|
|a ProQuest Ebook Central
|b EBLB
|n EBL1633388
|
938 |
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|a EBSCOhost
|b EBSC
|n 1499626
|
994 |
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|a 92
|b IZTAP
|