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Virtual world design /

Learn How to Create Immersive Virtual EnvironmentsWritten by an award-winning designer with 20 years of experience designing virtual environments for television and online communities, Virtual World Design explores the intertwining disciplines of 2D graphics, 3D models, lighting, sound, and storytel...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Cudworth, Ann Latham, 1955- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press, [2014]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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100 1 |a Cudworth, Ann Latham,  |d 1955-  |e author. 
245 1 0 |a Virtual world design /  |c Ann Latham Cudworth. 
264 1 |a Boca Raton, FL :  |b CRC Press,  |c [2014] 
264 4 |c ©2014 
300 |a 1 online resource (xxv, 352 page) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
588 0 |a Online resource; title from title page (Safari, viewed January 8, 2015). 
504 |a Includes bibliographical references. 
505 0 |a Front Cover; Contents; Preface; Acknowledgments; About the Author; About the Contributors; Chapter 1: Introduction to Virtual Worlds and Designing for Them; Chapter 2: How to Use This Book and Start Doing Virtual World Design; Chapter 3: "Build It Once" : Optimizing Your Design Workflow; Chapter 4: Concepts in 3D Design for Virtual Environments; Chapter 5: Virtual Terrain and Designing Landscapes; Chapter 6: 3D Modeling, 2D Graphics, and Data Visualization; Chapter 7: Color, Particles, and Sensory Spaces; Chapter 8: Lighting in Virtual Environments : Second Life and OpenSim 
505 8 |a Chapter 9: Cameras and Collaborative Spaces (the Ideagora)Chapter 10: Virtual Goods and Design for Virtual Shopping Environments; Chapter 11: Sound Design for Virtual Spaces; Chapter 12: Avatars and Nonplayer Characters; Chapter 13: Prototyping the Real World in a Virtual Environment; Chapter 14: Scripting Basics for the Designer; Chapter 15: HUDs in Virtual Environments; Chapter 16: Machinima in Virtual Worlds; Chapter 17: The Future, Design, and Virtual Worlds; Glossary; Useful Links by Topic; Back Cover 
520 |a Learn How to Create Immersive Virtual EnvironmentsWritten by an award-winning designer with 20 years of experience designing virtual environments for television and online communities, Virtual World Design explores the intertwining disciplines of 2D graphics, 3D models, lighting, sound, and storytelling. It illustrates how these disciplines come together by design in the creation of an accessible virtual environment for teaching, research, and entertainment. The book gives anyone the tools and techniques to design virtual environments that support their message and are accessible by all. With 2. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Computer simulation. 
650 0 |a Shared virtual environments  |x Design. 
650 0 |a Virtual reality. 
650 2 |a Computer Simulation 
650 2 |a Virtual Reality 
650 6 |a Simulation par ordinateur. 
650 6 |a Réalité virtuelle. 
650 7 |a simulation.  |2 aat 
650 7 |a virtual reality.  |2 aat 
650 7 |a Computer simulation.  |2 fast  |0 (OCoLC)fst00872518 
650 7 |a Virtual reality.  |2 fast  |0 (OCoLC)fst01167688 
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