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Introduction to computer graphics : a practical learning approach /

Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Ganovelli, Fabio (Autor), Corsini, Massimiliano (Autor), Pattanaik, Sumanta (Autor), Di Benedetto, Marco (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press, [2015]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Descripción
Sumario:Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game.
Descripción Física:1 online resource (xxxii, 366, [16] pages) : illustrations
Bibliografía:Includes bibliographical references (pages 363-366).
ISBN:9781439852804
1439852804