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Learning C# programming with Unity 3D /

"Ideal for game programmers with no prior experience with programming languages, this book covers the basics of programming and explains how C# is used to make a game in Unity3D. Interactive examples give C# code meaning. As more complex aspects of C# are explained the interactivity of example...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Okita, Alex (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press, [2015]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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245 1 0 |a Learning C# programming with Unity 3D /  |c Alex Okita. 
246 3 |a Learning C Sharp programming with Unity 3D 
264 1 |a Boca Raton, FL :  |b CRC Press,  |c [2015] 
264 4 |c ©2015 
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504 |a Includes bibliographical references and index. 
520 |a "Ideal for game programmers with no prior experience with programming languages, this book covers the basics of programming and explains how C# is used to make a game in Unity3D. Interactive examples give C# code meaning. As more complex aspects of C# are explained the interactivity of example games gains depth. Common programming tasks are taught by way of making a game. The final result is a reader who is capable of understanding how to read and apply C# in Unity3D and apply that knowledge to other development environments that use C#"--  |c Provided by publisher. 
505 0 |a Introduction: What this book is about -- Before you begin -- First steps -- Basics: the building blocks of code -- Fundamentals -- Intermediate -- Advanced -- Extended -- Stuff we couldn't cover. 
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650 0 |a Video games  |x Programming. 
650 0 |a C# (Computer program language) 
650 0 |a Three-dimensional display systems. 
650 6 |a Jeux vidéo  |x Programmation. 
650 6 |a C# (Langage de programmation) 
650 6 |a Affichage tridimensionnel. 
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650 7 |a Three-dimensional display systems  |2 fast 
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