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Game engine gems 2 /

This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories--graphics and rendering, g...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Lengyel, Eric
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Natick, Mass. : Boca Raton, Fla. : AK Peters, Ltd. ; CRC Press, ©2011.
©2011
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Descripción
Sumario:This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories--graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection. Supplementary materials, including demos, source code, examples, specifications, and more can be found at www.gameenginegems.net.
Descripción Física:1 online resource (xvi, 516 pages) : illustrations (some color)
Bibliografía:Includes bibliographical references.
ISBN:9781439869772
1439869774
9781466538825
1466538821
1322619964
9781322619965
1568814372
9781568814377