Game engine gems 2 /
This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories--graphics and rendering, g...
Clasificación: | Libro Electrónico |
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Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Natick, Mass. : Boca Raton, Fla. :
AK Peters, Ltd. ; CRC Press,
©2011.
©2011 |
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Sumario: | This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories--graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection. Supplementary materials, including demos, source code, examples, specifications, and more can be found at www.gameenginegems.net. |
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Descripción Física: | 1 online resource (xvi, 516 pages) : illustrations (some color) |
Bibliografía: | Includes bibliographical references. |
ISBN: | 9781439869772 1439869774 9781466538825 1466538821 1322619964 9781322619965 1568814372 9781568814377 |