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|a UAMI
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1 |
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|a Tinwell, Angela,
|e author.
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245 |
1 |
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|a The uncanny valley in games & animation /
|c Angela Tinwell.
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264 |
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1 |
|a Boca Raton, Florida :
|b CRC Press,
|c 2015.
|
264 |
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4 |
|c ©20
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|c ©2015
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300 |
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|a 1 online resource (232 pages) :
|b color illustrations
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|a text
|b txt
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|a "A K Peters Book."
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|a Includes bibliographical references at the end of each chapters.
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|a Print version record.
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|a Chapter 1. The uncanny valley -- chapter 2. Previous investigation into the uncanny valley -- chapter 3. Survival horror characters and the uncanny -- chapter 4. Uncanny facial expression of emotion -- chapter 5. Applying psychological plausibility to the uncanny valley -- chapter 6. The mind's mirror and the uncanny -- chapter 7. Attachment theory and threat to self-concept (ego) -- chapter 8. Will we ever overcome the uncanny valley?
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|a "This book is based on a series of empirical studies the author conducted to establish how aspects of facial expression and speech may be manipulated to control the uncanny valley in character design. It presents a novel theory that goes beyond previous research in that the cause of the uncanny valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the uncanny and its implications for computer-graphics animation."--
|c Provided by publisher
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
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0 |
|a Computer animation.
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650 |
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0 |
|a Computer graphics.
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650 |
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0 |
|a Video games
|x Design.
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650 |
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0 |
|a Computer games
|x Social aspects.
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650 |
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|a Human engineering.
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650 |
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6 |
|a Animation par ordinateur.
|
650 |
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6 |
|a Infographie.
|
650 |
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6 |
|a Jeux vidéo
|x Conception.
|
650 |
|
6 |
|a Ergonomie.
|
650 |
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7 |
|a computer animation.
|2 aat
|
650 |
|
7 |
|a computer graphics.
|2 aat
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650 |
|
7 |
|a ergonomics.
|2 aat
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650 |
|
7 |
|a COMPUTERS
|x Computer Graphics.
|2 bisacsh
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650 |
|
7 |
|a COMPUTERS
|x Programming
|x Games.
|2 bisacsh
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650 |
|
7 |
|a TECHNOLOGY & ENGINEERING
|x Robotics.
|2 bisacsh
|
650 |
|
7 |
|a Computer animation
|2 fast
|
650 |
|
7 |
|a Computer games
|x Design
|2 fast
|
650 |
|
7 |
|a Computer games
|x Social aspects
|2 fast
|
650 |
|
7 |
|a Computer graphics
|2 fast
|
650 |
|
7 |
|a Human engineering
|2 fast
|
776 |
0 |
8 |
|i Print version:
|a Tinwell, Angela.
|t Uncanny valley in games & animation.
|d Boca Raton, Florida : CRC Press, ©2015
|h xxiv, 204 pages
|z 9781466586949
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781466586949/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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