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The uncanny valley in games & animation /

"This book is based on a series of empirical studies the author conducted to establish how aspects of facial expression and speech may be manipulated to control the uncanny valley in character design. It presents a novel theory that goes beyond previous research in that the cause of the uncanny...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Tinwell, Angela (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, Florida : CRC Press, 2015.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Descripción
Sumario:"This book is based on a series of empirical studies the author conducted to establish how aspects of facial expression and speech may be manipulated to control the uncanny valley in character design. It presents a novel theory that goes beyond previous research in that the cause of the uncanny valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the uncanny and its implications for computer-graphics animation."--
Notas:"A K Peters Book."
Descripción Física:1 online resource (232 pages) : color illustrations
Bibliografía:Includes bibliographical references at the end of each chapters.
ISBN:9781466586956
1466586958
146658694X
9781466586949