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Learn iOS 8 app development /

Learn iOS 8 App Development is both a rapid tutorial and a useful reference. You'll quickly get up to speed with Swift, Cocoa Touch, and the iOS 8 SDK. It's an all-in-one getting started guide to building useful apps. You'll learn best practices that ensure your code will be efficient...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Bucanek, James, 1965- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [Berkeley, CA] : Apress, [2014]
Edición:Second edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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100 1 |a Bucanek, James,  |d 1965-  |e author. 
245 1 0 |a Learn iOS 8 app development /  |c James Bucanek. 
246 1 4 |a Learn iOS app development 
250 |a Second edition. 
264 1 |a [Berkeley, CA] :  |b Apress,  |c [2014] 
264 4 |c ©2014 
300 |a 1 online resource (xxx, 768 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
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500 |a Includes index. 
588 0 |a Online resource; title from PDF title page (Ebsco, viewed Dec. 19, 2014). 
520 |a Learn iOS 8 App Development is both a rapid tutorial and a useful reference. You'll quickly get up to speed with Swift, Cocoa Touch, and the iOS 8 SDK. It's an all-in-one getting started guide to building useful apps. You'll learn best practices that ensure your code will be efficient and perform well, earning positive reviews on the iTunes App Store, and driving better search results and more revenue. The iOS 8 SDK offers powerful new features, and this book is the fastest path to mastering them?and the rest of the iOS SDK?for programmers with some experience who are new to iPhone and iPad app development. Many books introduce the iOS SDK, but few explain how to develop apps optimally and soundly. This book teaches both core Swift language concepts and how to exploit design patterns and logic with the iOS SDK, based on Swift and the Cocoa Touch framework. Why spend months or years discovering the best ways to design and code iPhone and iPad apps when this book will show you how to do things the right way from the start? Get an accelerated treatment of the core fundamentals of Swift. Develop your first app using Xcode's advanced interface design tools. Build your first iPhone app using the code that you're given as you walk through this book. Finally, debug and distribute your first app on Apple's iTunes App Store. Learn how to create apps for any model of iPhone, the iPod Touch, the iPad, or build universal apps that run on all of them. After reading this book, you'll be creating professional quality apps, ready to upload to the app store, making you the prestige and the money you seek! 
505 0 |a At a Glance; Introduction; Chapter 1: Got Tools?; Requirements; Installing Xcode; What Is Xcode?; Becoming an iOS Developer; Getting the Projects; Launching Xcode the First Time; Welcome to Xcode; Navigation Area; Editor Area; Utility Area; Debug Area; Toolbar; Running Your First App; Summary; Chapter 2: Boom! App; Design; Creating the Project; Setting Project Properties; Building an Interface; Adding Objects; Deleting and Connecting Objects; Adding Views to a View; Editing Object Properties; Adding Resources; Customizing Buttons; Using Storyboards; Adding New Scenes. 
505 8 |a Creating a SegueSetting Navigation Titles; Testing Your Interface; Debugging Your App; Adding Basic Constraints; Adding Missing Constraints; Editing Constraint Objects; Adding Relationship Constraints; Finishing Your App; Summary; Chapter 3: Spin a Web; Design; Creating the Project; Building a Web Browser; Coding a Web Browser; Adding Outlets to ViewController; Connecting Custom Outlets; Adding Actions to ViewController; Setting Action Connections; Testing the Web Browser; Debugging the Web View; Adding URL Shortening; Designing the URL Shortening Code; Becoming a Web View Delegate. 
505 8 |a Shortening a URLWriting shortenURL(_:); Becoming an NSURLConnection Delegate; Testing the Service; Final Touches; Cleaning Up the Interface; Summary; Chapter 4: Coming Events; Run Loop; Event Queue; Event Delivery; Direct Delivery; Hit Testing; The First Responder; Event Handling; The Responder Chain; High-Level vs. Low-Level Events; Eight Ball; Design; Create the Project; Create the Interface; Writing the Code; Handling Shake Events; Testing Your EightBall App; Finishing Touches; Testing on a Physical iOS Device; Other Uses for the Responder Chain; Touchy; Design; Creating the Project. 
505 8 |a Creating a Custom ViewHandling Touch Events; Drawing Your View; Adding Custom Objects in Interface Builder; Testing Touchy; Advanced Event Handling; Summary; Chapter 5: Table Manners; Table Views; Plain Tables; Grouped Tables; Cell Styles; Cell Accessories; Custom Cells; How Table Views Work; Table Cells and Rubber Stamps; MyStuff; Design; Creating the Project; Creating Your Data Model; Creating a Data Source; Implementing Your Rubber Stamp; Table Cell Caching; Where's the Beef?; Testing MyStuff; Adding the Detail View; Creating the Detail View; Configuring the Detail View; Editing. 
505 8 |a Inserting and Removing ItemsEnabling Table Editing; Editing Details; Observing Changes to MyWhatsit; Posting Notifications; Observing Notifications; Modal vs. Modeless Editing; Little Touches; Advanced Table View Topics; Summary; Chapter 6: Object Lesson; Two Houses, Both Alike in Dignity; Romeo Meets Juliet; Classes and Cookies; Classes and Objects and Methods, Oh My!; Inheritance; Abstract and Concrete Classes; Overriding Methods; Design Patterns and Principles; Encapsulation; Singularity of Purpose; Stability; Open/Closed; Delegation; Other Patterns; Summary; Chapter 7: Smile!; Design. 
542 |f Copyright © 2014 James Bucanek  |g 2014 
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650 0 |a Macintosh (Computer)  |x Programming. 
650 0 |a iPhone (Smartphone)  |x Programming. 
650 0 |a iPad (Computer)  |x Programming. 
650 0 |a Application software  |x Development. 
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