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Beginning iOS Media App Development /

Beginning iOS Media App Development is a ground-breaking tutorial that explores the near limitless, programmable audio-visual capabilities of the iPhone, iPad and iPod touch using real-world examples and thorough explanations of the code. This book includes detailed step-by-step instructions and imp...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Bakir, Ahmed (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [Berkeley, CA] : Apress, [2014]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Contents at a Glance
  • Contents
  • About the Author
  • About the Technical Reviewer
  • Acknowledgments
  • Introduction
  • Chapter 1: Welcome to iOS Media App Development
  • What Is the Purpose of This Book?
  • What Makes Media App Development Different?
  • What Do I Need to Know to Use This Book?
  • What Do I Need to Get Started?
  • An Active iOS Developer Program Account Is Required to Use This Book
  • Building Your First iOS Media App
  • About the Application
  • Setting Up the Application
  • Adding Images to Your App
  • Handling User-Interface Events
  • Running the Application on a DeviceDebugging Common Problems
  • Summary
  • Part 1: Images
  • Chapter 2: Adding Images to Your App
  • Using the UIImage Class to Represent Image Data
  • Loading Bundled Files
  • Using Asset Catalogs To Manage Images
  • Loading Images at Runtime
  • Using the UIImageView Class to Display Images
  • Initializing an Image View
  • Setting Image-Scaling Options
  • Using the UIImagePickerController Class to Select Images
  • Working with Protocols and Delegates
  • Using the Image Picker to Access Saved Pictures
  • Configuring and Presenting the Image PickerHandling Data from the Image Picker
  • Using the Image Picker to Take Pictures
  • Understanding User Interface Limitations of the Image Picker
  • Presenting the Photo Album on an iPad
  • Summary
  • Chapter 3: Doing Useful Things with Your Images
  • Manipulating Images
  • Resizing an Image
  • Cropping an Image
  • Saving Images
  • Saving Images to Files
  • Saving Images to the Photo Library
  • Loading Images from the Internet
  • Adding an Activity Indicator
  • Adding Effects to Your Images
  • Adding Gradients
  • Making Your Images Move with Your DeviceAdding Blurring to Your Images
  • Summary
  • Chapter 4: Advanced Photo Interfaces
  • Building a Custom Camera Interface
  • Initializing the Hardware Interface
  • Accessing the Live Camera Feed
  • Capturing a Still Image
  • Accessing Hardware Controls
  • Switching Cameras
  • Changing Flash Modes
  • Changing Autofocus Modes
  • Changing Exposure Modes
  • Handling Different Screen Sizes
  • Building a Custom Image Picker
  • Instantiating an Asset Library as a Data Source
  • Using the UICollectionView Class to Enumerate AssetsEnabling Multiple Selection
  • Creating an Interface for Returning Image Data
  • Creating Image Data from Asset Representations
  • Summary
  • Part 2: Audio
  • Chapter 5: Playing and Recording Audio Files
  • Playing Audio Files
  • Getting Started
  • Configuring an Audio Session
  • Selecting an Audio File
  • Setting Up the Audio Player
  • Building a Playback Interface
  • Starting or Pausing Playback
  • Skipping Forward or Backward
  • Displaying Playback Progress
  • Recording Audio Files