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|a Sutherland, Bruce
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|a C++ game development primer /
|c Bruce Sutherland.
|
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|
1 |
|a [California] :
|b Apress,
|c [2014?]
|
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4 |
|c ©2014
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|a 1 online resource (ix, 96 pages) :
|b illustrations
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|a text
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|a computer
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|a Includes index.
|
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|a Online resource; title from PDF title page (EBSCO, viewed November 17, 2014).
|
520 |
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|a C++ is the language behind most of today's computer games. This 96-page C++ Game Development Primer takes you through the accelerated process of writing games for otherwise experienced C++ programmers. After reading this book, you?ll have the fundamental know-how to become a successful and profitable game applications developer in today?s increasingly competitive indie game marketplace. For those looking for a quick introduction to C++ game development and who have good skills in C++, this will get you off to a fast start. C++ Game Development Primer is based on Learn C++ for Game Development by the same author, giving you the essentials to get started in game programming without the unnecessary introduction to C++.
|
505 |
0 |
|
|a At a Glance; Introduction; Chapter 1: Managing Memory for Game Developers; Static Memory; The C++ Stack Memory Model; Working with Heap Memory; Writing a Basic Single Threaded Memory Allocator; Summary; Chapter 2: Useful Design Patterns for Game Development; Using the Factory Pattern in Games; Decoupling with the Observer Pattern; Easily Adding New Functionality with the Visitor Pattern; Summary; Chapter 3: Using File IO to Save and Load Games; What Is Serialization?; The Serialization Manager; Saving and Loading Text Adventure; Summary.
|
505 |
8 |
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|a Chapter 4: Speeding Up Games with Concurrent ProgrammingRunning Text Adventure in Its Own Thread; Sharing Data Between Threads Using Mutexes; Using Futures and Promises; Summary; Chapter 5: Supporting Multiple Platforms in C++; Ensuring Types are the Same Size on Multiple Platforms; Using the Preprocessor to Determine Target Platform; Summary; Chapter 6: Text Adventure; An Overview of Text Adventure; Summary; Index; Contents; About the Author; About the Technical Reviewer; Acknowledgments.
|
546 |
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|a English.
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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|a C++ (Computer program language)
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