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Learning Cocos2d-x game development : learn cross-platform game development with Cocos2d-x /

If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Shekar, Siddharth (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, England : Packt Publishing, 2014.
Colección:Community experience distilled.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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037 |a CL0500000496  |b Safari Books Online 
050 4 |a QA76.76.C672  |b .S545 2014eb 
082 0 4 |a 794.81526  |2 23 
049 |a UAMI 
100 1 |a Shekar, Siddharth,  |e author. 
245 1 0 |a Learning Cocos2d-x game development :  |b learn cross-platform game development with Cocos2d-x /  |c Siddharth Shekar. 
264 1 |a Birmingham, England :  |b Packt Publishing,  |c 2014. 
264 4 |c ©2014 
300 |a 1 online resource (266 pages) :  |b color illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file 
490 1 |a Community Experience Distilled 
500 |a Includes index. 
588 0 |a Online resource; title from PDF title page (ebrary, viewed September 29, 2014). 
505 0 |a Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started; Downloading and installing Visual Studio; Downloading and installing the Windows Phone SDK; Downloading and installing Python; Downloading Cocos2d-x; Creating a new project; Coordinate system; Basic classes of Cocos2d-x; Project breakup; Running the project on multiple platforms; Running the project on Windows (desktop mode); Running the project on Windows RT (tile mode); Running the project on the iPhone simulator using Xcode 
505 8 |a Running the project on an Android simulator using EclipseSummary; Chapter 2: Displaying the Hero and Controls; First things first; Displaying the background image; Character movement; Enabling the touch function; Enabling multitouch; Movement with touches; Movement with the accelerometer; Custom controls; Summary; Chapter 3: Enemies and Controls; Creating the enemy class; Adding the enemy movement; Adding the gameplay layer; Creating the projectile class; Adding hero controls; Summary; Chapter 4: Collision Detection and Scoring; Theory of collision detection; Circular collision 
505 8 |a Bounding box collisionPixel perfect collision; Other collision detection methods; Coding collision detection; Keeping track of the score and the game over condition; Storing high score; Summary; Chapter 5: HUD, Parallax Background, and the Pause Button; Texts and fonts; Literra; Bitmap font generator; GlyphDesigner; Creating the HUD layer and displaying as well as updating scores; Creating the pause button and showing the pause screen; Implementing pause and resuming the game; Adding the scrolling layer class; Creating the parallax scrolling layer; Summary; Chapter 6: Animations 
505 8 |a Animation basicsSpritesheet animation; Skeletal animation; TexturePacker; The display section; The Geometry section; The Layout section; Advanced features; Creating a spritesheet for the player; Coding the player animation; Creating and coding enemy animation; Creating the skeletal animation; Coding the player walk cycle; Summary; Chapter 7: Particle Systems; What is a particle system; Cocos2d-x''s inbuilt particle system; Adding the gun muzzle particle system; Particle designing; Particle Designer; Emitter Configuration; Particle Configuration; Color Settings; Texture Settings; Particle2dx 
505 8 |a MotionColor Template; InOut; Background; Adding an explosion particle system; Adding particles for jetpack when a player moves upwards; Creating your own particle system; Summary; Chapter 8: Adding Main and Option Menu Scenes; Creating the main menu scene; Loading the menu scene at start of the app; Creating the Options scene; Changing the name of the app; Summary; Chapter 9: Adding Sounds and Effects; Audio in Cocos2d-x; Adding looped background music; Adding sound effects; Adding the mute button; Summary; Chapter 10: Publishing to the Windows Phone Store 
520 |a If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you. 
546 |a English. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Video games  |x Programming. 
650 0 |a Computer games  |x Development. 
650 0 |a Video games  |x Development. 
650 6 |a Jeux vidéo  |x Programmation. 
650 6 |a Jeux vidéo  |x Développement. 
650 7 |a Video games  |x Programming  |2 fast 
776 0 8 |i Print version:  |a Shekar, Siddharth.  |t Learning Cocos2d-x game development : learn cross-platform game development with Cocos2d-x.  |d Birmingham, England : Packt Publishing, ©2014  |h iv, 249 pages  |k Community experience distilled.  |z 9781783988266 
830 0 |a Community experience distilled. 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781783988266/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
936 |a BATCHLOAD 
938 |a ebrary  |b EBRY  |n ebr10940898 
994 |a 92  |b IZTAP