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140929t20142014enka o 001 0 eng d |
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019 |
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|a 894504417
|a 1259132857
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|a 9781783988273
|q (e-book)
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|a 1783988274
|q (e-book)
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|a 1783988266
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|a 9781783988266
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|z 9781783988266
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|a AU@
|b 000057232355
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|a DEBBG
|b BV042489982
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|a (OCoLC)893686169
|z (OCoLC)894504417
|z (OCoLC)1259132857
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|a CL0500000496
|b Safari Books Online
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|a QA76.76.C672
|b .S545 2014eb
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0 |
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|a 794.81526
|2 23
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|a UAMI
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100 |
1 |
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|a Shekar, Siddharth,
|e author.
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245 |
1 |
0 |
|a Learning Cocos2d-x game development :
|b learn cross-platform game development with Cocos2d-x /
|c Siddharth Shekar.
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264 |
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1 |
|a Birmingham, England :
|b Packt Publishing,
|c 2014.
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264 |
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4 |
|c ©2014
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300 |
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|a 1 online resource (266 pages) :
|b color illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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347 |
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|a text file
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490 |
1 |
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|a Community Experience Distilled
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500 |
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|a Includes index.
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588 |
0 |
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|a Online resource; title from PDF title page (ebrary, viewed September 29, 2014).
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|a Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started; Downloading and installing Visual Studio; Downloading and installing the Windows Phone SDK; Downloading and installing Python; Downloading Cocos2d-x; Creating a new project; Coordinate system; Basic classes of Cocos2d-x; Project breakup; Running the project on multiple platforms; Running the project on Windows (desktop mode); Running the project on Windows RT (tile mode); Running the project on the iPhone simulator using Xcode
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505 |
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|a Running the project on an Android simulator using EclipseSummary; Chapter 2: Displaying the Hero and Controls; First things first; Displaying the background image; Character movement; Enabling the touch function; Enabling multitouch; Movement with touches; Movement with the accelerometer; Custom controls; Summary; Chapter 3: Enemies and Controls; Creating the enemy class; Adding the enemy movement; Adding the gameplay layer; Creating the projectile class; Adding hero controls; Summary; Chapter 4: Collision Detection and Scoring; Theory of collision detection; Circular collision
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505 |
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|a Bounding box collisionPixel perfect collision; Other collision detection methods; Coding collision detection; Keeping track of the score and the game over condition; Storing high score; Summary; Chapter 5: HUD, Parallax Background, and the Pause Button; Texts and fonts; Literra; Bitmap font generator; GlyphDesigner; Creating the HUD layer and displaying as well as updating scores; Creating the pause button and showing the pause screen; Implementing pause and resuming the game; Adding the scrolling layer class; Creating the parallax scrolling layer; Summary; Chapter 6: Animations
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505 |
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|a Animation basicsSpritesheet animation; Skeletal animation; TexturePacker; The display section; The Geometry section; The Layout section; Advanced features; Creating a spritesheet for the player; Coding the player animation; Creating and coding enemy animation; Creating the skeletal animation; Coding the player walk cycle; Summary; Chapter 7: Particle Systems; What is a particle system; Cocos2d-x''s inbuilt particle system; Adding the gun muzzle particle system; Particle designing; Particle Designer; Emitter Configuration; Particle Configuration; Color Settings; Texture Settings; Particle2dx
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505 |
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|a MotionColor Template; InOut; Background; Adding an explosion particle system; Adding particles for jetpack when a player moves upwards; Creating your own particle system; Summary; Chapter 8: Adding Main and Option Menu Scenes; Creating the main menu scene; Loading the menu scene at start of the app; Creating the Options scene; Changing the name of the app; Summary; Chapter 9: Adding Sounds and Effects; Audio in Cocos2d-x; Adding looped background music; Adding sound effects; Adding the mute button; Summary; Chapter 10: Publishing to the Windows Phone Store
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520 |
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|a If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.
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546 |
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|a English.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
|
0 |
|a Video games
|x Programming.
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650 |
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0 |
|a Computer games
|x Development.
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650 |
|
0 |
|a Video games
|x Development.
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650 |
|
6 |
|a Jeux vidéo
|x Programmation.
|
650 |
|
6 |
|a Jeux vidéo
|x Développement.
|
650 |
|
7 |
|a Video games
|x Programming
|2 fast
|
776 |
0 |
8 |
|i Print version:
|a Shekar, Siddharth.
|t Learning Cocos2d-x game development : learn cross-platform game development with Cocos2d-x.
|d Birmingham, England : Packt Publishing, ©2014
|h iv, 249 pages
|k Community experience distilled.
|z 9781783988266
|
830 |
|
0 |
|a Community experience distilled.
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781783988266/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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936 |
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|a BATCHLOAD
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938 |
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|a ebrary
|b EBRY
|n ebr10940898
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994 |
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|a 92
|b IZTAP
|