JavaFX for Dummies /
This guide gives you access to an innovative software platform that allows you to create and deliver rich Internet applications that can run across a wide variety of connected devices. It highlights the most important features of this powerful graphics platform, giving you the tools to understand it...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Hoboken, New Jersey :
John Wiley & Sons, Inc.,
2015.
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Colección: | --For dummies.
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Title Page; Copyright Page; Table of Contents; Introduction; About This Book; Foolish Assumptions; How This Book Is Organized; Part I: Getting Started with JavaFX; Part II: JavaFX Controls; Part III: Enhancing Your Scenic Design; Part IV: Making Your Programs Come Alive; Part V: The Part of Tens; Icons Used in This Book; Beyond the Book; Where to Go from Here; Part I: Getting Started with JavaFX; Chapter 1: Hello, JavaFX!; What Is JavaFX?; Perusing the Possibilities of JavaFX; Looking at a Simple JavaFX Program; Downloading and Installing JavaFX; Downloading JDK 8; Installing JDK 8
- Setting the pathDeveloping the Click Me Program with Notepad; Developing the Click Me Program with TextPad; Using an IDE to Create the Click Me Program; Chapter 2: Looking Closer at JavaFX Programming; Looking Again at the Click Me Program; Importing JavaFX Packages; Extending the Application Class; Launching the Application; Overriding the start Method; Creating a Button; Handling an Action Event; Creating a Layout Pane; Making a Scene; Setting the Stage; Examining the Click Counter Program; Chapter 3: Handling Events; Examining Events; Handling Events
- Implementing the EventHandler InterfaceHandling Events with Inner Classes; Handling Events with Anonymous Inner Classes; Using Lambda Expressions to Handle Events; Chapter 4: Setting the Stage and Scene Layout; Examining the Stage Class; Examining the Scene Class; Switching Scenes; Creating a Dialog Box; Creating a Confirmation Box; Exit, Stage Right; Creating a Close button; Handling the CloseRequest event; Putting it all together; Chapter 5: Using Layout Panes to Arrange Your Scenes; Working with Layout Panes; Introducing four JavaFX layout panes; Creating layout panes
- Combining layout panesUsing the HBox Layout; Spacing Things Out; Adding Space with Margins; Adding Space by Growing Nodes; Using the VBox Layout; Aligning Nodes in a Layout Pane; Making Nodes the Same Width; Using the Flow Layout; Using the Border Layout; Chapter 6: Getting Input from the User; Using Text Fields; Validating Numeric Data; Using Check Boxes; Using Radio Buttons; Looking at a Pizza Order Application; Part II: JavaFX Controls; Chapter 7: Introducing the JavaFX Node Hierarchy; An Overview of JavaFX Packages; The Node Class; The Parent Class; The Region Class; The Control Class
- Chapter 8: Choosing from a ListUsing Choice Boxes; Creating a choice box; Setting a default value; Getting the selected item; Working with Observable Lists; Listening for Selection Changes; Using Combo Boxes; Creating combo boxes; Getting the selected item; Handling combo box events; Using List Views; Creating a list view; Getting the selected items; Using Tree Views; Building a tree; Creating a TreeView control; Getting the selected node; Looking at a complete program that uses a tree view; Chapter 9: Working with Tables; Creating the Data for a Table; Creating a Read-Only Table