Manage it! : your guide to modern, pragmatic project management /
Provides advice for managing a software design project, covering such topics as planning and using life cycles, scheduling, creating a project team, managing meetings, integrating testing, and completing a project.
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Raleigh, N.C. :
Pragmatic Bookshelf,
©2007.
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Colección: | Pragmatic programmers.
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- 1 Starting a Project 1
- 1.1 Define Projects and Project Managers 1
- 1.2 Manage Your Drivers, Constraints, and Floats 3
- 1.3 Discuss Your Project Constraints with Your Client or Sponsor 6
- 1.4 Decide on a Driver for Your Project 7
- 1.5 Manage Sponsors Who Want to Overconstrain Your Project 9
- 1.6 Write a Project Charter to Share These Decisions 11
- 1.7 Know What Quality Means for Your Project 14
- 2 Planning the Project 17
- 2.1 Start the Wheels Turning 17
- 2.2 Plan Just Enough to Start 18
- 2.3 Develop a Project Plan Template 19
- 2.4 Define Release Criteria 26
- 2.5 Use Release Criteria 31
- 3 Using Life Cycles to Design Your Project 35
- 3.1 Understanding Project Life Cycles 35
- 3.2 Overview of Life Cycles 36
- 3.3 Seeing Feedback in the Project 40
- 3.4 Larger Projects Might Have Multiple Combinations of Life Cycles 41
- 3.5 Managing Architectural Risk 45
- 3.6 Paddling Your Way Out of a Waterfall 47
- 3.7 My Favorite Life Cycles 48
- 4 Scheduling the Project 49
- 4.1 Pragmatic Approaches to Project Scheduling 49
- 4.2 Select from These Scheduling Techniques 51
- 4.3 Start Scheduling with a Low-Tech Tool 54
- 5 Estimating the Work 63
- 5.1 Pragmatic Approaches to Project Estimation 63
- 5.2 Milestones Define Your Project's Chunks 76
- 5.3 How Little Can You Do? 78
- 5.4 Estimating with Multitasking 78
- 5.5 Scheduling People to Multitask by Design 79
- 5.6 Using Rolling-Wave Scheduling 80
- 5.7 Deciding on an Iteration Duration 81
- 5.8 Estimating Using Inch-Pebbles Wherever Possible 83
- 6 Recognizing and Avoiding Schedule Games 87
- 6.1 Bring Me a Rock 87
- 6.2 Hope Is Our Most Important Strategy 90
- 6.3 Queen of Denial 92
- 6.4 Sweep Under the Rug 95
- 6.5 Happy Date 97
- 6.6 Pants on Fire 99
- 6.7 Split Focus 101
- 6.8 Schedule Equals Commitment 103
- 6.9 We'll Know Where We Are When We Get There 105
- 6.10 The Schedule Tool Is Always Right 107
- 6.11 We Gotta Have It; We're Toast Without It 110
- 6.12 We Can't Say No 112
- 6.13 Schedule Chicken 114
- 6.14 90% Done 115
- 6.15 We'll Go Faster Now 117
- 6.16 Schedule Trance 119
- 7 Creating a Great Project Team 121
- 7.1 Recruit the People You Need 121
- 7.2 Help the Team Jell 123
- 7.3 Make Your Organization Work for You 126
- 7.4 Know How Large a Team You Need 129
- 7.5 Know When to Add More People 131
- 7.6 Become a Great Project Manager 131
- 7.7 Know When It's Time to Leave 134
- 8 Steering the Project 143
- 8.1 Steer the Project with Rhythm 143
- 8.2 Conduct Interim Retrospectives 144
- 8.3 Rank the Requirements 145
- 8.4 Timebox Requirements Work 148
- 8.5 Timebox Iterations to Four or Fewer Weeks 151
- 8.6 Use Rolling-Wave Planning and Scheduling 152
- 8.7 Create a Cross-Functional Project Team 155
- 8.8 Select a Life Cycle Based on Your Project's Risks 156
- 8.9 Keep Reasonable Work Hours 157
- 8.10 Use Inch-Pebbles 158
- 8.11 Manage Interruptions 159
- 8.12 Manage Defects Starting at the Beginning of the Project 161
- 9 Maintaining Project Rhythm 167
- 9.1 Adopt or Adapt Continuous Integration for Your Project 167
- 9.2 Create Automated Smoke Tests for the Build 169
- 9.3 Implement by Feature, Not by Architecture 170
- 9.4 Get Multiple Sets of Eyes on Work Products 175
- 9.5 Plan to Refactor 176
- 9.6 Utilize Use Cases, User Stories, Personas, and Scenarios to Define Requirements 178
- 9.7 Separate GUI Design from Requirements 179
- 9.8 Use Low-Fidelity Prototyping as Long as Possible 180
- 10 Managing Meetings 183
- 10.1 Cancel These Meetings 183
- 10.2 Conduct These Types of Meetings 186
- 10.3 Project Kickoff Meetings 187
- 10.4 Release Planning Meetings 187
- 10.5 Status Meetings 188
- 10.6 Reporting Status to Management 193
- 10.7 Project Team Meetings 194
- 10.8 Iteration Review Meetings 195
- 10.9 Troubleshooting Meetings 195
- 10.10 Manage Conference Calls with Remote Teams 197
- 11 Creating and Using a Project Dashboard 201
- 11.1 Measurements Can Be Dangerous 201
- 11.2 Measure Progress Toward Project Completion 204
- 11.3 Develop a Project Dashboard for Sponsors 227
- 11.4 Use a Project Weather Report 230
- 12 Managing Multisite Projects 235
- 12.1 What Does a Question Cost You? 236
- 12.2 Identify Your Project's Cultural Differences 237
- 12.3 Build Trust Among the Teams 238
- 12.4 Use Complementary Practices on a Team-by-Team Basis 241
- 12.5 Look for Potential Multisite Project and Multicultural Problems 249
- 12.6 Avoid These Mistakes When Outsourcing 251
- 13 Integrating Testing into the Project 255
- 13.1 Start People with a Mind-Set Toward Reducing Technical Debt 255
- 13.2 Reduce Risks with Small Tests 256
- 13.3 TDD Is the Easiest Way to Integrate Testing into Your Project 257
- 13.4 Use a Wide Variety of Testing Techniques 260
- 13.5 Define Every Team Member's Testing Role 263
- 13.6 What's the Right Developer-to-Tester Ratio? 267
- 13.7 Make the Testing Concurrent with Development 273
- 13.8 Define a Test Strategy for Your Project 273
- 13.9 System Test Strategy Template 274
- 13.10 There's a Difference Between QA and Test 276
- 14 Managing Programs 279
- 14.1 When Your Project Is a Program 279
- 14.2 Organizing Multiple Related Projects into One Release 280
- 14.3 Organizing Multiple Related Projects Over Time 282
- 14.4 Managing Project Managers 285
- 14.5 Creating a Program Dashboard 287
- 15 Completing a Project 289
- 15.1 Managing Requests for Early Release 289
- 15.2 Managing Beta Releases 290
- 15.3 When You Know You Can't Meet the Release Date 291
- 15.4 Shepherding the Project to Completion 299
- 15.5 Canceling a Project 303
- 16 Managing the Project Portfolio 307
- 16.1 Build the Portfolio of All Projects 307
- 16.2 Evaluate the Projects 309
- 16.3 Decide Which Projects to Fund Now 310
- 16.4 Rank-Order the Portfolio 310
- 16.5 Start Projects Faster 311
- 16.6 Manage the Demand for New Features with a Product Backlog 313
- 16.7 Troubleshoot Portfolio Management 315
- A More Detailed Information About Life Cycles 323
- A.1 Serial Life Cycle: Waterfall or Phase-Gate 323
- A.2 Iterative Life Cycle: Spiral, Evolutionary Prototyping, Unified Process 327
- A.3 Incremental Life Cycle: Staged Delivery, Design to Schedule 330
- A.4 Agile Life Cycles 331.