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Manage it! : your guide to modern, pragmatic project management /

Provides advice for managing a software design project, covering such topics as planning and using life cycles, scheduling, creating a project team, managing meetings, integrating testing, and completing a project.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Rothman, Johanna
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Raleigh, N.C. : Pragmatic Bookshelf, ©2007.
Colección:Pragmatic programmers.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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100 1 |a Rothman, Johanna. 
245 1 0 |a Manage it! :  |b your guide to modern, pragmatic project management /  |c Johanna Rothman. 
260 |a Raleigh, N.C. :  |b Pragmatic Bookshelf,  |c ©2007. 
300 |a 1 online resource (xix, 351 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a The pragmatic programmers 
504 |a Includes bibliographical references (pages 337-341) and index. 
520 |a Provides advice for managing a software design project, covering such topics as planning and using life cycles, scheduling, creating a project team, managing meetings, integrating testing, and completing a project. 
505 0 0 |g 1  |t Starting a Project  |g 1 --  |g 1.1  |t Define Projects and Project Managers  |g 1 --  |g 1.2  |t Manage Your Drivers, Constraints, and Floats  |g 3 --  |g 1.3  |t Discuss Your Project Constraints with Your Client or Sponsor  |g 6 --  |g 1.4  |t Decide on a Driver for Your Project  |g 7 --  |g 1.5  |t Manage Sponsors Who Want to Overconstrain Your Project  |g 9 --  |g 1.6  |t Write a Project Charter to Share These Decisions  |g 11 --  |g 1.7  |t Know What Quality Means for Your Project  |g 14 --  |g 2  |t Planning the Project  |g 17 --  |g 2.1  |t Start the Wheels Turning  |g 17 --  |g 2.2  |t Plan Just Enough to Start  |g 18 --  |g 2.3  |t Develop a Project Plan Template  |g 19 --  |g 2.4  |t Define Release Criteria  |g 26 --  |g 2.5  |t Use Release Criteria  |g 31 --  |g 3  |t Using Life Cycles to Design Your Project  |g 35 --  |g 3.1  |t Understanding Project Life Cycles  |g 35 --  |g 3.2  |t Overview of Life Cycles  |g 36 --  |g 3.3  |t Seeing Feedback in the Project  |g 40 --  |g 3.4  |t Larger Projects Might Have Multiple Combinations of Life Cycles  |g 41 --  |g 3.5  |t Managing Architectural Risk  |g 45 --  |g 3.6  |t Paddling Your Way Out of a Waterfall  |g 47 --  |g 3.7  |t My Favorite Life Cycles  |g 48 --  |g 4  |t Scheduling the Project  |g 49 --  |g 4.1  |t Pragmatic Approaches to Project Scheduling  |g 49 --  |g 4.2  |t Select from These Scheduling Techniques  |g 51 --  |g 4.3  |t Start Scheduling with a Low-Tech Tool  |g 54 --  |g 5  |t Estimating the Work  |g 63 --  |g 5.1  |t Pragmatic Approaches to Project Estimation  |g 63 --  |g 5.2  |t Milestones Define Your Project's Chunks  |g 76 --  |g 5.3  |t How Little Can You Do?  |g 78 --  |g 5.4  |t Estimating with Multitasking  |g 78 --  |g 5.5  |t Scheduling People to Multitask by Design  |g 79 --  |g 5.6  |t Using Rolling-Wave Scheduling  |g 80 --  |g 5.7  |t Deciding on an Iteration Duration  |g 81 --  |g 5.8  |t Estimating Using Inch-Pebbles Wherever Possible  |g 83 --  |g 6  |t Recognizing and Avoiding Schedule Games  |g 87 --  |g 6.1  |t Bring Me a Rock  |g 87 --  |g 6.2  |t Hope Is Our Most Important Strategy  |g 90 --  |g 6.3  |t Queen of Denial  |g 92 --  |g 6.4  |t Sweep Under the Rug  |g 95 --  |g 6.5  |t Happy Date  |g 97 --  |g 6.6  |t Pants on Fire  |g 99 --  |g 6.7  |t Split Focus  |g 101 --  |g 6.8  |t Schedule Equals Commitment  |g 103 --  |g 6.9  |t We'll Know Where We Are When We Get There  |g 105 --  |g 6.10  |t The Schedule Tool Is Always Right  |g 107 --  |g 6.11  |t We Gotta Have It; We're Toast Without It  |g 110 --  |g 6.12  |t We Can't Say No  |g 112 --  |g 6.13  |t Schedule Chicken  |g 114 --  |g 6.14  |t 90% Done  |g 115 --  |g 6.15  |t We'll Go Faster Now  |g 117 --  |g 6.16  |t Schedule Trance  |g 119 --  |g 7  |t Creating a Great Project Team  |g 121 --  |g 7.1  |t Recruit the People You Need  |g 121 --  |g 7.2  |t Help the Team Jell  |g 123 --  |g 7.3  |t Make Your Organization Work for You  |g 126 --  |g 7.4  |t Know How Large a Team You Need  |g 129 --  |g 7.5  |t Know When to Add More People  |g 131 --  |g 7.6  |t Become a Great Project Manager  |g 131 --  |g 7.7  |t Know When It's Time to Leave  |g 134 --  |g 8  |t Steering the Project  |g 143 --  |g 8.1  |t Steer the Project with Rhythm  |g 143 --  |g 8.2  |t Conduct Interim Retrospectives  |g 144 --  |g 8.3  |t Rank the Requirements  |g 145 --  |g 8.4  |t Timebox Requirements Work  |g 148 --  |g 8.5  |t Timebox Iterations to Four or Fewer Weeks  |g 151 --  |g 8.6  |t Use Rolling-Wave Planning and Scheduling  |g 152 --  |g 8.7  |t Create a Cross-Functional Project Team  |g 155 --  |g 8.8  |t Select a Life Cycle Based on Your Project's Risks  |g 156 --  |g 8.9  |t Keep Reasonable Work Hours  |g 157 --  |g 8.10  |t Use Inch-Pebbles  |g 158 --  |g 8.11  |t Manage Interruptions  |g 159 --  |g 8.12  |t Manage Defects Starting at the Beginning of the Project  |g 161 --  |g 9  |t Maintaining Project Rhythm  |g 167 --  |g 9.1  |t Adopt or Adapt Continuous Integration for Your Project  |g 167 --  |g 9.2  |t Create Automated Smoke Tests for the Build  |g 169 --  |g 9.3  |t Implement by Feature, Not by Architecture  |g 170 --  |g 9.4  |t Get Multiple Sets of Eyes on Work Products  |g 175 --  |g 9.5  |t Plan to Refactor  |g 176 --  |g 9.6  |t Utilize Use Cases, User Stories, Personas, and Scenarios to Define Requirements  |g 178 --  |g 9.7  |t Separate GUI Design from Requirements  |g 179 --  |g 9.8  |t Use Low-Fidelity Prototyping as Long as Possible  |g 180 --  |g 10  |t Managing Meetings  |g 183 --  |g 10.1  |t Cancel These Meetings  |g 183 --  |g 10.2  |t Conduct These Types of Meetings  |g 186 --  |g 10.3  |t Project Kickoff Meetings  |g 187 --  |g 10.4  |t Release Planning Meetings  |g 187 --  |g 10.5  |t Status Meetings  |g 188 --  |g 10.6  |t Reporting Status to Management  |g 193 --  |g 10.7  |t Project Team Meetings  |g 194 --  |g 10.8  |t Iteration Review Meetings  |g 195 --  |g 10.9  |t Troubleshooting Meetings  |g 195 --  |g 10.10  |t Manage Conference Calls with Remote Teams  |g 197 --  |g 11  |t Creating and Using a Project Dashboard  |g 201 --  |g 11.1  |t Measurements Can Be Dangerous  |g 201 --  |g 11.2  |t Measure Progress Toward Project Completion  |g 204 --  |g 11.3  |t Develop a Project Dashboard for Sponsors  |g 227 --  |g 11.4  |t Use a Project Weather Report  |g 230 --  |g 12  |t Managing Multisite Projects  |g 235 --  |g 12.1  |t What Does a Question Cost You?  |g 236 --  |g 12.2  |t Identify Your Project's Cultural Differences  |g 237 --  |g 12.3  |t Build Trust Among the Teams  |g 238 --  |g 12.4  |t Use Complementary Practices on a Team-by-Team Basis  |g 241 --  |g 12.5  |t Look for Potential Multisite Project and Multicultural Problems  |g 249 --  |g 12.6  |t Avoid These Mistakes When Outsourcing  |g 251 --  |g 13  |t Integrating Testing into the Project  |g 255 --  |g 13.1  |t Start People with a Mind-Set Toward Reducing Technical Debt  |g 255 --  |g 13.2  |t Reduce Risks with Small Tests  |g 256 --  |g 13.3  |t TDD Is the Easiest Way to Integrate Testing into Your Project  |g 257 --  |g 13.4  |t Use a Wide Variety of Testing Techniques  |g 260 --  |g 13.5  |t Define Every Team Member's Testing Role  |g 263 --  |g 13.6  |t What's the Right Developer-to-Tester Ratio?  |g 267 --  |g 13.7  |t Make the Testing Concurrent with Development  |g 273 --  |g 13.8  |t Define a Test Strategy for Your Project  |g 273 --  |g 13.9  |t System Test Strategy Template  |g 274 --  |g 13.10  |t There's a Difference Between QA and Test  |g 276 --  |g 14  |t Managing Programs  |g 279 --  |g 14.1  |t When Your Project Is a Program  |g 279 --  |g 14.2  |t Organizing Multiple Related Projects into One Release  |g 280 --  |g 14.3  |t Organizing Multiple Related Projects Over Time  |g 282 --  |g 14.4  |t Managing Project Managers  |g 285 --  |g 14.5  |t Creating a Program Dashboard  |g 287 --  |g 15  |t Completing a Project  |g 289 --  |g 15.1  |t Managing Requests for Early Release  |g 289 --  |g 15.2  |t Managing Beta Releases  |g 290 --  |g 15.3  |t When You Know You Can't Meet the Release Date  |g 291 --  |g 15.4  |t Shepherding the Project to Completion  |g 299 --  |g 15.5  |t Canceling a Project  |g 303 --  |g 16  |t Managing the Project Portfolio  |g 307 --  |g 16.1  |t Build the Portfolio of All Projects  |g 307 --  |g 16.2  |t Evaluate the Projects  |g 309 --  |g 16.3  |t Decide Which Projects to Fund Now  |g 310 --  |g 16.4  |t Rank-Order the Portfolio  |g 310 --  |g 16.5  |t Start Projects Faster  |g 311 --  |g 16.6  |t Manage the Demand for New Features with a Product Backlog  |g 313 --  |g 16.7  |t Troubleshoot Portfolio Management  |g 315 --  |t A More Detailed Information About Life Cycles  |g 323 --  |g A.1  |t Serial Life Cycle: Waterfall or Phase-Gate  |g 323 --  |g A.2  |t Iterative Life Cycle: Spiral, Evolutionary Prototyping, Unified Process  |g 327 --  |g A.3  |t Incremental Life Cycle: Staged Delivery, Design to Schedule  |g 330 --  |g A.4  |t Agile Life Cycles  |g 331. 
588 0 |a Print version record. 
506 |3 Use copy  |f Restrictions unspecified  |2 star  |5 MiAaHDL 
533 |a Electronic reproduction.  |b [Place of publication not identified] :  |c HathiTrust Digital Library,  |d 2014.  |5 MiAaHDL 
538 |a Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.  |u http://purl.oclc.org/DLF/benchrepro0212  |5 MiAaHDL 
583 1 |a digitized  |c 2014  |h HathiTrust Digital Library  |l committed to preserve  |2 pda  |5 MiAaHDL 
546 |a English. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Project management  |x Computer programs. 
650 7 |a Project management  |x Computer programs.  |2 fast  |0 (OCoLC)fst01078799 
650 7 |a Computer software  |x Design  |x Management.  |2 sears 
650 7 |a Project management.  |2 sears 
776 0 8 |i Print version:  |a Rothman, Johanna.  |t Manage it!.  |d Raleigh, N.C. : Pragmatic Bookshelf, ©2007  |w (DLC) 2007298298  |w (OCoLC)144650795 
830 0 |a Pragmatic programmers. 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781680500257/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
938 |a Internet Archive  |b INAR  |n manageityourguid00roth 
938 |a YBP Library Services  |b YANK  |n 15178515 
994 |a 92  |b IZTAP